Core/ZoneScript: Add "invoker" param to ProcessEvent
Port From (https://github.com/TrinityCore/TrinityCore/commit/15b91836351a61f471865a751d4ff9ab0b5775a0)
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@@ -870,7 +870,7 @@ namespace Game.BattleFields
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}
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}
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public override void ProcessEvent(WorldObject obj, uint eventId)
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public override void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker)
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{
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if (!obj || !IsWarTime())
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return;
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