Core/ZoneScript: Add "invoker" param to ProcessEvent

Port From (https://github.com/TrinityCore/TrinityCore/commit/15b91836351a61f471865a751d4ff9ab0b5775a0)
This commit is contained in:
hondacrx
2022-01-09 14:12:34 -05:00
parent 64de342e49
commit 860bf84280
4 changed files with 5 additions and 5 deletions
@@ -870,7 +870,7 @@ namespace Game.BattleFields
}
}
public override void ProcessEvent(WorldObject obj, uint eventId)
public override void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker)
{
if (!obj || !IsWarTime())
return;