Core/ZoneScript: Add "invoker" param to ProcessEvent
Port From (https://github.com/TrinityCore/TrinityCore/commit/15b91836351a61f471865a751d4ff9ab0b5775a0)
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@@ -2201,7 +2201,7 @@ namespace Game.Entities
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GetAI().EventInform(eventId);
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if (m_zoneScript != null)
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m_zoneScript.ProcessEvent(this, eventId);
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m_zoneScript.ProcessEvent(this, eventId, invoker);
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BattlegroundMap bgMap = GetMap().ToBattlegroundMap();
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if (bgMap)
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