Core/ZoneScript: Add "invoker" param to ProcessEvent
Port From (https://github.com/TrinityCore/TrinityCore/commit/15b91836351a61f471865a751d4ff9ab0b5775a0)
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@@ -44,7 +44,7 @@ namespace Game.Maps
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public virtual uint GetData(uint dataId) { return 0; }
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public virtual void SetData(uint dataId, uint value) { }
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public virtual void ProcessEvent(WorldObject obj, uint eventId) { }
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public virtual void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker) { }
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protected EventMap _events = new();
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}
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