Core/Scripts: Expose calculated spell value variance to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/701532f9f033547a5fc2d0b594d04f6349cb441b)
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@@ -168,7 +168,7 @@ namespace Game.Spells
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if (unitCaster != null && apply_direct_bonus)
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{
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uint bonus = unitCaster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * variance));
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damage = (int)unitTarget.SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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}
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@@ -688,7 +688,7 @@ namespace Game.Spells
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if (unitCaster != null)
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{
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uint bonus = unitCaster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * variance));
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damage = (int)unitTarget.SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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}
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@@ -810,7 +810,7 @@ namespace Game.Spells
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else
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{
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uint bonus = unitCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, (uint)addhealth, DamageEffectType.Heal, effectInfo);
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addhealth = (int)(bonus + (uint)(bonus * _variance));
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addhealth = (int)(bonus + (uint)(bonus * variance));
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}
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addhealth = (int)unitTarget.SpellHealingBonusTaken(unitCaster, m_spellInfo, (uint)addhealth, DamageEffectType.Heal);
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@@ -856,7 +856,7 @@ namespace Game.Spells
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if (unitCaster)
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heal = unitCaster.SpellHealingBonusDone(unitTarget, m_spellInfo, heal, DamageEffectType.Heal, effectInfo);
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heal += (uint)(heal * _variance);
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heal += (uint)(heal * variance);
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if (unitCaster)
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heal = unitTarget.SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, DamageEffectType.Heal);
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@@ -877,7 +877,7 @@ namespace Game.Spells
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if (unitCaster != null)
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unitCaster.SpellDamageBonusDone(unitTarget, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect, effectInfo);
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damage = (int)(bonus + (bonus * _variance));
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damage = (int)(bonus + (bonus * variance));
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if (unitCaster != null)
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damage = (int)unitTarget.SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint)damage, DamageEffectType.SpellDirect);
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