Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee835671b4f572f92f79c9b302764ee591c6de11)
This commit is contained in:
hondacrx
2022-05-10 14:35:41 -04:00
parent c9a045e3c8
commit 867f528ac0
12 changed files with 302 additions and 20 deletions
+25 -1
View File
@@ -16,7 +16,6 @@
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Achievements;
using Game.BattleGrounds;
using Game.Chat;
@@ -26,6 +25,7 @@ using Game.Groups;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections;
using System.Collections.Generic;
@@ -259,6 +259,30 @@ namespace Game.Entities
uint m_ingametime;
PlayerCommandStates _activeCheats;
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Player Owner;
ObjectFieldData ObjectMask = new();
UnitData UnitMask = new();
PlayerData PlayerMask = new();
ActivePlayerData ActivePlayerMask = new();
public ValuesUpdateForPlayerWithMaskSender(Player owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), UnitMask.GetUpdateMask(), PlayerMask.GetUpdateMask(), ActivePlayerMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
public class PlayerInfo