Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee835671b4f572f92f79c9b302764ee591c6de11)
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@@ -18,7 +18,9 @@
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using Framework.Constants;
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using Game.Maps;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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@@ -26,7 +28,7 @@ namespace Game.Entities
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{
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SceneObjectData m_sceneObjectData;
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Position _stationaryPosition;
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Position _stationaryPosition = new();
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ObjectGuid _createdBySpellCast;
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public SceneObject() : base(false)
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@@ -36,6 +38,9 @@ namespace Game.Entities
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m_updateFlag.Stationary = true;
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m_updateFlag.SceneObject = true;
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m_sceneObjectData = new();
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_stationaryPosition = new();
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}
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public override void AddToWorld()
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@@ -204,5 +209,27 @@ namespace Game.Entities
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void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
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public void SetCreatedBySpellCast(ObjectGuid castId) { _createdBySpellCast = castId; }
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class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
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{
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SceneObject Owner;
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ObjectFieldData ObjectMask = new();
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SceneObjectData SceneObjectMask = new();
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public ValuesUpdateForPlayerWithMaskSender(SceneObject owner)
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{
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Owner = owner;
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}
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public void Invoke(Player player)
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{
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UpdateData udata = new(Owner.GetMapId());
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Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), SceneObjectMask.GetUpdateMask(), player);
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udata.BuildPacket(out UpdateObject packet);
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player.SendPacket(packet);
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}
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}
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}
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}
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