Fixes creatures not pathing though water.
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@@ -602,9 +602,9 @@ namespace Game.Maps
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if (delta > collisionHeight) // Under water
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status = ZLiquidStatus.UnderWater;
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if (delta > 0.0f) // In water
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else if (delta > 0.0f) // In water
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status = ZLiquidStatus.InWater;
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if (delta > -0.1f) // Walk on water
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else if (delta > -0.1f) // Walk on water
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status = ZLiquidStatus.WaterWalk;
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if (status != ZLiquidStatus.AboveWater)
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@@ -643,9 +643,9 @@ namespace Game.Maps
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if (delta > collisionHeight) // Under water
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status = ZLiquidStatus.UnderWater;
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if (delta > 0.0f) // In water
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else if (delta > 0.0f) // In water
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status = ZLiquidStatus.InWater;
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if (delta > -0.1f) // Walk on water
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else if (delta > -0.1f) // Walk on water
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status = ZLiquidStatus.WaterWalk;
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if (status != ZLiquidStatus.AboveWater)
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