Core/Pvp: Add config option to enable warmode/pvptalents
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@@ -1169,6 +1169,7 @@ namespace Framework.Constants
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FeatureSystemBpayStoreEnabled,
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FeatureSystemCharacterUndeleteCooldown,
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FeatureSystemCharacterUndeleteEnabled,
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FeatureSystemWarModeEnabled,
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ForceShutdownThreshold,
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GameobjectCheckInvalidPostion,
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GameType,
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@@ -1080,8 +1080,8 @@ namespace Game
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features.CharUndeleteEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemCharacterUndeleteEnabled);
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features.BpayStoreEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemBpayStoreEnabled);
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features.WarModeFeatureEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemWarModeEnabled);
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features.IsMuted = !CanSpeak();
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features.WarModeFeatureEnabled = true;
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SendPacket(features);
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}
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@@ -871,6 +871,7 @@ namespace Game
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Values[WorldCfg.FeatureSystemBpayStoreEnabled] = GetDefaultValue("FeatureSystem.BpayStore.Enabled", false);
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Values[WorldCfg.FeatureSystemCharacterUndeleteEnabled] = GetDefaultValue("FeatureSystem.CharacterUndelete.Enabled", false);
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Values[WorldCfg.FeatureSystemCharacterUndeleteCooldown] = GetDefaultValue("FeatureSystem.CharacterUndelete.Cooldown", 2592000);
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Values[WorldCfg.FeatureSystemWarModeEnabled] = GetDefaultValue("FeatureSystem.WarMode.Enabled", false);
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// Dungeon finder
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Values[WorldCfg.LfgOptionsmask] = GetDefaultValue("DungeonFinder.OptionsMask", 1);
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@@ -1268,6 +1268,14 @@ FeatureSystem.CharacterUndelete.Enabled = 0
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FeatureSystem.CharacterUndelete.Cooldown = 2592000
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#
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# FeatureSystem.WarMode.Enabled
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# Description: Enables Warmode with access to PvpTalents.
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# Default: 0 - (Disabled)
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# 1 - (Enabled, Experimental)
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FeatureSystem.WarMode.Enabled = 0
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#
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###################################################################################################
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