Core/PacketIO: Fill new packet fields with data
Port From (https://github.com/TrinityCore/TrinityCore/commit/83eecaf2c40cc72c1dc42335766534eb8d227e60)
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@@ -5034,12 +5034,14 @@ namespace Game.Entities
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var playerChoiceResponse = new Networking.Packets.PlayerChoiceResponse();
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playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
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playerChoiceResponse.ResponseIdentifier = playerChoiceResponseTemplate.ResponseIdentifier;
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playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
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playerChoiceResponse.Flags = playerChoiceResponseTemplate.Flags;
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playerChoiceResponse.WidgetSetID = playerChoiceResponseTemplate.WidgetSetID;
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playerChoiceResponse.UiTextureAtlasElementID = playerChoiceResponseTemplate.UiTextureAtlasElementID;
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playerChoiceResponse.SoundKitID = playerChoiceResponseTemplate.SoundKitID;
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playerChoiceResponse.GroupID = playerChoiceResponseTemplate.GroupID;
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playerChoiceResponse.UiTextureKitID = playerChoiceResponseTemplate.UiTextureKitID;
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playerChoiceResponse.Answer = playerChoiceResponseTemplate.Answer;
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playerChoiceResponse.Header = playerChoiceResponseTemplate.Header;
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playerChoiceResponse.SubHeader = playerChoiceResponseTemplate.SubHeader;
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@@ -5101,11 +5103,37 @@ namespace Game.Entities
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reward.Items.Add(rewardEntry);
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}
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foreach (PlayerChoiceResponseRewardItem item in playerChoiceResponseTemplate.Reward.Value.ItemChoices)
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{
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var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
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rewardEntry.Item.ItemID = item.Id;
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rewardEntry.Quantity = item.Quantity;
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if (!item.BonusListIDs.Empty())
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{
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rewardEntry.Item.ItemBonus.HasValue = true;
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rewardEntry.Item.ItemBonus.Value.BonusListIDs = item.BonusListIDs;
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}
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reward.ItemChoices.Add(rewardEntry);
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}
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playerChoiceResponse.Reward.Set(reward);
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displayPlayerChoice.Responses[i] = playerChoiceResponse;
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}
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playerChoiceResponse.RewardQuestID = playerChoiceResponseTemplate.RewardQuestID;
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if (playerChoiceResponseTemplate.MawPower.HasValue)
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{
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var mawPower = new Networking.Packets.PlayerChoiceResponseMawPower();
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mawPower.TypeArtFileID = playerChoiceResponse.MawPower.Value.TypeArtFileID;
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mawPower.Rarity = playerChoiceResponse.MawPower.Value.Rarity;
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mawPower.RarityColor = playerChoiceResponse.MawPower.Value.RarityColor;
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mawPower.SpellID = playerChoiceResponse.MawPower.Value.SpellID;
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mawPower.MaxStacks = playerChoiceResponse.MawPower.Value.MaxStacks;
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playerChoiceResponse.MawPower.Set(mawPower);
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}
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}
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SendPacket(displayPlayerChoice);
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