Core/Reputation: Implemented renown reputation (Dragonflight)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d64d84dfa68da4ff83f0b88ad4e88dccc5ace623)
This commit is contained in:
hondacrx
2023-01-24 23:35:51 -05:00
parent a0189a0471
commit 873a1df596
11 changed files with 166 additions and 44 deletions
+1 -1
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@@ -651,7 +651,7 @@ namespace Game.Chat
if (amount == 0) if (amount == 0)
return false; return false;
target.ModifyCurrency((CurrencyTypes)currencyId, (int)amount, true, true); target.ModifyCurrency(currencyId, (int)amount, true, true);
return true; return true;
} }
+4 -4
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@@ -122,7 +122,7 @@ namespace Game.Entities
uint count = iece.CurrencyCount[i]; uint count = iece.CurrencyCount[i];
uint currencyid = iece.CurrencyID[i]; uint currencyid = iece.CurrencyID[i];
if (count != 0 && currencyid != 0) if (count != 0 && currencyid != 0)
ModifyCurrency((CurrencyTypes)currencyid, (int)count, true, true); ModifyCurrency(currencyid, (int)count, true, true);
} }
// Grant back money // Grant back money
@@ -2452,7 +2452,7 @@ namespace Game.Entities
continue; continue;
if (iece.CurrencyID[i] != 0) if (iece.CurrencyID[i] != 0)
ModifyCurrency((CurrencyTypes)iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), true, true); ModifyCurrency(iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), true, true);
} }
} }
@@ -3178,7 +3178,7 @@ namespace Game.Entities
return false; return false;
} }
ModifyCurrency((CurrencyTypes)currency, (int)count, true, true); ModifyCurrency(currency, (int)count, true, true);
if (iece != null) if (iece != null)
{ {
for (byte i = 0; i < ItemConst.MaxItemExtCostItems; ++i) for (byte i = 0; i < ItemConst.MaxItemExtCostItems; ++i)
@@ -3197,7 +3197,7 @@ namespace Game.Entities
if (iece.Flags.HasAnyFlag((byte)((uint)ItemExtendedCostFlags.RequireSeasonEarned1 << i))) if (iece.Flags.HasAnyFlag((byte)((uint)ItemExtendedCostFlags.RequireSeasonEarned1 << i)))
continue; continue;
ModifyCurrency((CurrencyTypes)iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), false, true); ModifyCurrency(iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), false, true);
} }
} }
+1 -1
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@@ -235,7 +235,7 @@ namespace Game.Entities
var rewardCurrencyTypes = Global.DB2Mgr.GetRewardPackCurrencyTypesByRewardID(rewardPackEntry.Id); var rewardCurrencyTypes = Global.DB2Mgr.GetRewardPackCurrencyTypesByRewardID(rewardPackEntry.Id);
foreach (RewardPackXCurrencyTypeRecord currency in rewardCurrencyTypes) foreach (RewardPackXCurrencyTypeRecord currency in rewardCurrencyTypes)
ModifyCurrency((CurrencyTypes)currency.CurrencyTypeID, currency.Quantity); ModifyCurrency(currency.CurrencyTypeID, currency.Quantity);
var rewardPackXItems = Global.DB2Mgr.GetRewardPackItemsByRewardID(rewardPackEntry.Id); var rewardPackXItems = Global.DB2Mgr.GetRewardPackItemsByRewardID(rewardPackEntry.Id);
foreach (RewardPackXItemRecord rewardPackXItem in rewardPackXItems) foreach (RewardPackXItemRecord rewardPackXItem in rewardPackXItems)
+3 -3
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@@ -968,7 +968,7 @@ namespace Game.Entities
DestroyItemCount((uint)obj.ObjectID, (uint)obj.Amount, true); DestroyItemCount((uint)obj.ObjectID, (uint)obj.Amount, true);
break; break;
case QuestObjectiveType.Currency: case QuestObjectiveType.Currency:
ModifyCurrency((CurrencyTypes)obj.ObjectID, -obj.Amount, false, true); ModifyCurrency((uint)obj.ObjectID, -obj.Amount, false, true);
break; break;
} }
} }
@@ -1036,7 +1036,7 @@ namespace Game.Entities
{ {
for (uint i = 0; i < SharedConst.QuestRewardChoicesCount; ++i) for (uint i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == rewardId) if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == rewardId)
ModifyCurrency((CurrencyTypes)quest.RewardChoiceItemId[i], (int)quest.RewardChoiceItemCount[i]); ModifyCurrency(quest.RewardChoiceItemId[i], (int)quest.RewardChoiceItemCount[i]);
} }
break; break;
} }
@@ -1044,7 +1044,7 @@ namespace Game.Entities
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i) for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{ {
if (quest.RewardCurrencyId[i] != 0) if (quest.RewardCurrencyId[i] != 0)
ModifyCurrency((CurrencyTypes)quest.RewardCurrencyId[i], (int)quest.RewardCurrencyCount[i]); ModifyCurrency(quest.RewardCurrencyId[i], (int)quest.RewardCurrencyCount[i]);
} }
uint skill = quest.RewardSkillId; uint skill = quest.RewardSkillId;
@@ -1043,7 +1043,7 @@ namespace Game.Entities
ModifyMoney(-amount); ModifyMoney(-amount);
break; break;
case TraitCurrencyType.CurrencyTypesBased: case TraitCurrencyType.CurrencyTypesBased:
ModifyCurrency((CurrencyTypes)traitCurrency.CurrencyTypesID, -amount); ModifyCurrency((uint)traitCurrency.CurrencyTypesID, -amount);
break; break;
default: default:
break; break;
+10 -7
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@@ -1098,6 +1098,7 @@ namespace Game.Entities
_currencyStorage[(uint)id] = cur; _currencyStorage[(uint)id] = cur;
} }
} }
public uint GetCurrency(uint id) public uint GetCurrency(uint id)
{ {
var playerCurrency = _currencyStorage.LookupByKey(id); var playerCurrency = _currencyStorage.LookupByKey(id);
@@ -1106,7 +1107,8 @@ namespace Game.Entities
return playerCurrency.Quantity; return playerCurrency.Quantity;
} }
public void ModifyCurrency(CurrencyTypes id, int count, bool printLog = true, bool ignoreMultipliers = false)
public void ModifyCurrency(uint id, int count, bool printLog = true, bool ignoreMultipliers = false)
{ {
if (count == 0) if (count == 0)
return; return;
@@ -1127,7 +1129,7 @@ namespace Game.Entities
return; return;
} }
if (id == CurrencyTypes.Azerite) if (id == (uint)CurrencyTypes.Azerite)
{ {
if (count > 0) if (count > 0)
{ {
@@ -1151,7 +1153,7 @@ namespace Game.Entities
cur.WeeklyQuantity = 0; cur.WeeklyQuantity = 0;
cur.TrackedQuantity = 0; cur.TrackedQuantity = 0;
cur.Flags = 0; cur.Flags = 0;
_currencyStorage[(uint)id] = cur; _currencyStorage[id] = cur;
playerCurrency = _currencyStorage.LookupByKey(id); playerCurrency = _currencyStorage.LookupByKey(id);
} }
else else
@@ -1203,19 +1205,19 @@ namespace Game.Entities
if (playerCurrency.state != PlayerCurrencyState.New) if (playerCurrency.state != PlayerCurrencyState.New)
playerCurrency.state = PlayerCurrencyState.Changed; playerCurrency.state = PlayerCurrencyState.Changed;
CurrencyChanged((uint)id, count); CurrencyChanged(id, count);
playerCurrency.Quantity = (uint)newTotalCount; playerCurrency.Quantity = (uint)newTotalCount;
playerCurrency.WeeklyQuantity = (uint)newWeekCount; playerCurrency.WeeklyQuantity = (uint)newWeekCount;
playerCurrency.TrackedQuantity = (uint)newTrackedCount; playerCurrency.TrackedQuantity = (uint)newTrackedCount;
if (count > 0) if (count > 0)
UpdateCriteria(CriteriaType.CurrencyGained, (uint)id, (uint)count); UpdateCriteria(CriteriaType.CurrencyGained, id, (uint)count);
_currencyStorage[(uint)id] = playerCurrency; _currencyStorage[id] = playerCurrency;
SetCurrency packet = new(); SetCurrency packet = new();
packet.Type = (uint)id; packet.Type = id;
packet.Quantity = newTotalCount; packet.Quantity = newTotalCount;
packet.SuppressChatLog = !printLog; packet.SuppressChatLog = !printLog;
packet.WeeklyQuantity = newWeekCount; packet.WeeklyQuantity = newWeekCount;
@@ -1226,6 +1228,7 @@ namespace Game.Entities
SendPacket(packet); SendPacket(packet);
} }
} }
public bool HasCurrency(uint id, uint count) public bool HasCurrency(uint id, uint count)
{ {
var playerCurrency = _currencyStorage.LookupByKey(id); var playerCurrency = _currencyStorage.LookupByKey(id);
+2 -2
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@@ -369,7 +369,7 @@ namespace Game.Garrisons
map.AddToMap(go); map.AddToMap(go);
} }
_owner.ModifyCurrency((CurrencyTypes)building.CurrencyTypeID, -building.CurrencyQty, false, true); _owner.ModifyCurrency(building.CurrencyTypeID, -building.CurrencyQty, false, true);
_owner.ModifyMoney(-building.GoldCost * MoneyConstants.Gold, false); _owner.ModifyMoney(-building.GoldCost * MoneyConstants.Gold, false);
if (oldBuildingId != 0) if (oldBuildingId != 0)
@@ -409,7 +409,7 @@ namespace Game.Garrisons
GarrBuildingRecord constructing = CliDB.GarrBuildingStorage.LookupByKey(buildingRemoved.GarrBuildingID); GarrBuildingRecord constructing = CliDB.GarrBuildingStorage.LookupByKey(buildingRemoved.GarrBuildingID);
// Refund construction/upgrade cost // Refund construction/upgrade cost
_owner.ModifyCurrency((CurrencyTypes)constructing.CurrencyTypeID, constructing.CurrencyQty, false, true); _owner.ModifyCurrency(constructing.CurrencyTypeID, constructing.CurrencyQty, false, true);
_owner.ModifyMoney(constructing.GoldCost * MoneyConstants.Gold, false); _owner.ModifyMoney(constructing.GoldCost * MoneyConstants.Gold, false);
if (constructing.UpgradeLevel > 1) if (constructing.UpgradeLevel > 1)
+1 -1
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@@ -820,7 +820,7 @@ namespace Game
} }
foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency) foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency)
_player.ModifyCurrency((CurrencyTypes)currency.Id, currency.Quantity); _player.ModifyCurrency(currency.Id, currency.Quantity);
foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction) foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction)
_player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity); _player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity);
+141 -22
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@@ -111,11 +111,11 @@ namespace Game
if (paragonReputation != null) if (paragonReputation != null)
{ {
// has reward quest, cap is just before threshold for another quest reward // has reward quest, cap is just before threshold for another quest reward
// for example: if current reputation is 12345 and questa are given every 10000 and player has unclaimed reward // for example: if current reputation is 12345 and quests are given every 10000 and player has unclaimed reward
// then cap will be 19999 // then cap will be 19999
// otherwise cap is one theshold level larger // otherwise cap is one theshold level larger
// if current reputation is 12345 and questa are given every 10000 and player does NOT have unclaimed reward // if current reputation is 12345 and quests are given every 10000 and player does NOT have unclaimed reward
// then cap will be 29999 // then cap will be 29999
int reputation = GetReputation(factionEntry); int reputation = GetReputation(factionEntry);
@@ -127,6 +127,14 @@ namespace Game
return cap; return cap;
} }
if (IsRenownReputation(factionEntry))
{
// Compared to a paragon reputation, DF renown reputations
// have a maximum value of 2500 which resets with each level of renown acquired.
// We calculate the total reputation necessary to raise the renown to the maximum
return GetRenownMaxLevel(factionEntry) * GetRenownLevelThreshold(factionEntry);
}
var friendshipReactions = Global.DB2Mgr.GetFriendshipRepReactions(factionEntry.FriendshipRepID); var friendshipReactions = Global.DB2Mgr.GetFriendshipRepReactions(factionEntry.FriendshipRepID);
if (!friendshipReactions.Empty()) if (!friendshipReactions.Empty())
return friendshipReactions.LastOrDefault().ReactionThreshold; return friendshipReactions.LastOrDefault().ReactionThreshold;
@@ -168,6 +176,14 @@ namespace Game
return GetForcedRankIfAny(factionTemplateEntry.Faction); return GetForcedRankIfAny(factionTemplateEntry.Faction);
} }
bool IsParagonReputation(FactionRecord factionEntry)
{
if (Global.DB2Mgr.GetParagonReputation(factionEntry.Id) != null)
return true;
return false;
}
public int GetParagonLevel(uint paragonFactionId) public int GetParagonLevel(uint paragonFactionId)
{ {
return GetParagonLevel(CliDB.FactionStorage.LookupByKey(paragonFactionId)); return GetParagonLevel(CliDB.FactionStorage.LookupByKey(paragonFactionId));
@@ -184,6 +200,55 @@ namespace Game
return 0; return 0;
} }
bool HasMaximumRenownReputation(FactionRecord factionEntry)
{
if (!IsRenownReputation(factionEntry))
return false;
return GetRenownLevel(factionEntry) >= GetRenownMaxLevel(factionEntry);
}
bool IsRenownReputation(FactionRecord factionEntry)
{
return factionEntry.RenownCurrencyID > 0;
}
int GetRenownLevel(FactionRecord renownFactionEntry)
{
if (renownFactionEntry == null)
return 0;
CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
if (currency != null)
return (int)_player.GetCurrency(currency.Id);
return 0;
}
int GetRenownLevelThreshold(FactionRecord renownFactionEntry)
{
if (renownFactionEntry == null || !IsRenownReputation(renownFactionEntry))
return 0;
int dataIndex = GetFactionDataIndexForRaceAndClass(renownFactionEntry);
if (dataIndex >= 0)
return renownFactionEntry.ReputationMax[dataIndex];
return 0;
}
int GetRenownMaxLevel(FactionRecord renownFactionEntry)
{
if (renownFactionEntry == null)
return 0;
CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
if (currency != null)
return (int)currency.MaxQty;
return 0;
}
public void ApplyForceReaction(uint faction_id, ReputationRank rank, bool apply) public void ApplyForceReaction(uint faction_id, ReputationRank rank, bool apply)
{ {
@@ -226,8 +291,11 @@ namespace Game
{ {
SetFactionStanding setFactionStanding = new(); SetFactionStanding setFactionStanding = new();
setFactionStanding.BonusFromAchievementSystem = 0.0f; setFactionStanding.BonusFromAchievementSystem = 0.0f;
int standing = faction.VisualStandingIncrease != 0 ? faction.VisualStandingIncrease : faction.Standing;
if (faction != null) if (faction != null)
setFactionStanding.Faction.Add(new FactionStandingData((int)faction.ReputationListID, faction.Standing)); setFactionStanding.Faction.Add(new FactionStandingData((int)faction.ReputationListID, standing));
foreach (var state in _factions.Values) foreach (var state in _factions.Values)
{ {
@@ -235,7 +303,10 @@ namespace Game
{ {
state.needSend = false; state.needSend = false;
if (faction == null || state.ReputationListID != faction.ReputationListID) if (faction == null || state.ReputationListID != faction.ReputationListID)
setFactionStanding.Faction.Add(new FactionStandingData((int)state.ReputationListID, state.Standing)); {
standing = state.VisualStandingIncrease != 0 ? state.VisualStandingIncrease : state.Standing;
setFactionStanding.Faction.Add(new FactionStandingData((int)state.ReputationListID, standing));
}
} }
} }
@@ -288,6 +359,7 @@ namespace Game
newFaction.Id = factionEntry.Id; newFaction.Id = factionEntry.Id;
newFaction.ReputationListID = (uint)factionEntry.ReputationIndex; newFaction.ReputationListID = (uint)factionEntry.ReputationIndex;
newFaction.Standing = 0; newFaction.Standing = 0;
newFaction.VisualStandingIncrease = 0;
newFaction.Flags = GetDefaultStateFlags(factionEntry); newFaction.Flags = GetDefaultStateFlags(factionEntry);
newFaction.needSend = true; newFaction.needSend = true;
newFaction.needSave = true; newFaction.needSave = true;
@@ -408,13 +480,22 @@ namespace Game
var factionState = _factions.LookupByKey((uint)factionEntry.ReputationIndex); var factionState = _factions.LookupByKey((uint)factionEntry.ReputationIndex);
if (factionState != null) if (factionState != null)
{ {
int BaseRep = GetBaseReputation(factionEntry); // Ignore renown reputation already raised to the maximum level
if (HasMaximumRenownReputation(factionEntry))
{
factionState.needSend = false;
factionState.needSave = false;
return false;
}
if (incremental) int baseRep = GetBaseReputation(factionEntry);
int oldStanding = factionState.Standing + baseRep;
if (incremental || IsRenownReputation(factionEntry))
{ {
// int32 *= float cause one point loss? // int32 *= float cause one point loss?
standing = (int)(Math.Floor(standing * WorldConfig.GetFloatValue(WorldCfg.RateReputationGain) + 0.5f)); standing = (int)(Math.Floor(standing * WorldConfig.GetFloatValue(WorldCfg.RateReputationGain) + 0.5f));
standing += factionState.Standing + BaseRep; standing += oldStanding;
} }
if (standing > GetMaxReputation(factionEntry)) if (standing > GetMaxReputation(factionEntry))
@@ -422,13 +503,56 @@ namespace Game
else if (standing < GetMinReputation(factionEntry)) else if (standing < GetMinReputation(factionEntry))
standing = GetMinReputation(factionEntry); standing = GetMinReputation(factionEntry);
ReputationRank old_rank = ReputationToRank(factionEntry, factionState.Standing + BaseRep); // Ignore rank for paragon or renown reputation
ReputationRank new_rank = ReputationToRank(factionEntry, standing); if (!IsParagonReputation(factionEntry) && !IsRenownReputation(factionEntry))
{
ReputationRank oldRank = ReputationToRank(factionEntry, oldStanding);
ReputationRank newRank = ReputationToRank(factionEntry, standing);
int oldStanding = factionState.Standing + BaseRep; if (newRank <= ReputationRank.Hostile)
int newStanding = standing - BaseRep; SetAtWar(factionState, true);
_player.ReputationChanged(factionEntry, newStanding - factionState.Standing); if (newRank > oldRank)
_sendFactionIncreased = true;
if (factionEntry.FriendshipRepID == 0)
UpdateRankCounters(oldRank, newRank);
}
else
_sendFactionIncreased = true; // TODO: Check Paragon reputation
// Calculate new standing and reputation change
int newStanding = 0;
int reputationChange = standing - oldStanding;
if (!IsRenownReputation(factionEntry))
newStanding = standing - baseRep;
else
{
CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(factionEntry.RenownCurrencyID);
if (currency != null)
{
int renownLevelThreshold = GetRenownLevelThreshold(factionEntry);
int oldRenownLevel = GetRenownLevel(factionEntry);
int totalReputation = (oldRenownLevel * renownLevelThreshold) + (standing - baseRep);
int newRenownLevel = totalReputation / renownLevelThreshold;
newStanding = totalReputation % renownLevelThreshold;
if (newRenownLevel >= GetRenownMaxLevel(factionEntry))
{
newStanding = 0;
reputationChange += (GetRenownMaxLevel(factionEntry) * renownLevelThreshold) - totalReputation;
}
factionState.VisualStandingIncrease = reputationChange;
if (oldRenownLevel != newRenownLevel)
_player.ModifyCurrency(currency.Id, newRenownLevel - oldRenownLevel, false);
}
}
_player.ReputationChanged(factionEntry, reputationChange);
factionState.Standing = newStanding; factionState.Standing = newStanding;
factionState.needSend = true; factionState.needSend = true;
@@ -436,12 +560,6 @@ namespace Game
SetVisible(factionState); SetVisible(factionState);
if (new_rank <= ReputationRank.Hostile)
SetAtWar(factionState, true);
if (new_rank > old_rank)
_sendFactionIncreased = true;
ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.Id); ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.Id);
if (paragonReputation != null) if (paragonReputation != null)
{ {
@@ -455,9 +573,6 @@ namespace Game
} }
} }
if (factionEntry.FriendshipRepID == 0 && paragonReputation == null)
UpdateRankCounters(old_rank, new_rank);
_player.UpdateCriteria(CriteriaType.TotalFactionsEncountered, factionEntry.Id); _player.UpdateCriteria(CriteriaType.TotalFactionsEncountered, factionEntry.Id);
_player.UpdateCriteria(CriteriaType.ReputationGained, factionEntry.Id); _player.UpdateCriteria(CriteriaType.ReputationGained, factionEntry.Id);
_player.UpdateCriteria(CriteriaType.TotalExaltedFactions, factionEntry.Id); _player.UpdateCriteria(CriteriaType.TotalExaltedFactions, factionEntry.Id);
@@ -700,7 +815,7 @@ namespace Game
if (!CliDB.FactionStorage.ContainsKey(factionEntry.ParagonFactionID)) if (!CliDB.FactionStorage.ContainsKey(factionEntry.ParagonFactionID))
return false; return false;
if (GetRank(factionEntry) != ReputationRank.Exalted) if (GetRank(factionEntry) != ReputationRank.Exalted && !HasMaximumRenownReputation(factionEntry))
return false; return false;
ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.ParagonFactionID); ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.ParagonFactionID);
@@ -803,10 +918,12 @@ namespace Game
public uint Id; public uint Id;
public uint ReputationListID; public uint ReputationListID;
public int Standing; public int Standing;
public int VisualStandingIncrease;
public ReputationFlags Flags; public ReputationFlags Flags;
public bool needSend; public bool needSend;
public bool needSave; public bool needSave;
} }
public class RepRewardRate public class RepRewardRate
{ {
public float questRate; // We allow rate = 0.0 in database. For this case, it means that public float questRate; // We allow rate = 0.0 in database. For this case, it means that
@@ -817,6 +934,7 @@ namespace Game
public float creatureRate; // no reputation are given at all for this faction/rate type. public float creatureRate; // no reputation are given at all for this faction/rate type.
public float spellRate; public float spellRate;
} }
public class ReputationOnKillEntry public class ReputationOnKillEntry
{ {
public uint RepFaction1; public uint RepFaction1;
@@ -829,6 +947,7 @@ namespace Game
public bool IsTeamAward2; public bool IsTeamAward2;
public bool TeamDependent; public bool TeamDependent;
} }
public class RepSpilloverTemplate public class RepSpilloverTemplate
{ {
public uint[] faction = new uint[5]; public uint[] faction = new uint[5];
+1 -1
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@@ -4501,7 +4501,7 @@ namespace Game.Spells
} }
foreach (var reagentsCurrency in m_spellInfo.ReagentsCurrency) foreach (var reagentsCurrency in m_spellInfo.ReagentsCurrency)
p_caster.ModifyCurrency((CurrencyTypes)reagentsCurrency.CurrencyTypesID, -reagentsCurrency.CurrencyCount, false, true); p_caster.ModifyCurrency(reagentsCurrency.CurrencyTypesID, -reagentsCurrency.CurrencyCount, false, true);
} }
void HandleThreatSpells() void HandleThreatSpells()
+1 -1
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@@ -4729,7 +4729,7 @@ namespace Game.Spells
if (!CliDB.CurrencyTypesStorage.ContainsKey(effectInfo.MiscValue)) if (!CliDB.CurrencyTypesStorage.ContainsKey(effectInfo.MiscValue))
return; return;
unitTarget.ToPlayer().ModifyCurrency((CurrencyTypes)effectInfo.MiscValue, damage); unitTarget.ToPlayer().ModifyCurrency((uint)effectInfo.MiscValue, damage);
} }
[SpellEffectHandler(SpellEffectName.CastButton)] [SpellEffectHandler(SpellEffectName.CastButton)]