Core/Reputation: Implemented renown reputation (Dragonflight)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d64d84dfa68da4ff83f0b88ad4e88dccc5ace623)
This commit is contained in:
@@ -651,7 +651,7 @@ namespace Game.Chat
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if (amount == 0)
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return false;
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target.ModifyCurrency((CurrencyTypes)currencyId, (int)amount, true, true);
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target.ModifyCurrency(currencyId, (int)amount, true, true);
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return true;
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}
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@@ -122,7 +122,7 @@ namespace Game.Entities
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uint count = iece.CurrencyCount[i];
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uint currencyid = iece.CurrencyID[i];
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if (count != 0 && currencyid != 0)
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ModifyCurrency((CurrencyTypes)currencyid, (int)count, true, true);
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ModifyCurrency(currencyid, (int)count, true, true);
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}
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// Grant back money
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@@ -2452,7 +2452,7 @@ namespace Game.Entities
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continue;
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if (iece.CurrencyID[i] != 0)
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ModifyCurrency((CurrencyTypes)iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), true, true);
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ModifyCurrency(iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), true, true);
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}
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}
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@@ -3178,7 +3178,7 @@ namespace Game.Entities
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return false;
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}
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ModifyCurrency((CurrencyTypes)currency, (int)count, true, true);
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ModifyCurrency(currency, (int)count, true, true);
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if (iece != null)
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{
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for (byte i = 0; i < ItemConst.MaxItemExtCostItems; ++i)
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@@ -3197,7 +3197,7 @@ namespace Game.Entities
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if (iece.Flags.HasAnyFlag((byte)((uint)ItemExtendedCostFlags.RequireSeasonEarned1 << i)))
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continue;
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ModifyCurrency((CurrencyTypes)iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), false, true);
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ModifyCurrency(iece.CurrencyID[i], -(int)(iece.CurrencyCount[i] * stacks), false, true);
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}
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}
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@@ -235,7 +235,7 @@ namespace Game.Entities
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var rewardCurrencyTypes = Global.DB2Mgr.GetRewardPackCurrencyTypesByRewardID(rewardPackEntry.Id);
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foreach (RewardPackXCurrencyTypeRecord currency in rewardCurrencyTypes)
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ModifyCurrency((CurrencyTypes)currency.CurrencyTypeID, currency.Quantity);
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ModifyCurrency(currency.CurrencyTypeID, currency.Quantity);
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var rewardPackXItems = Global.DB2Mgr.GetRewardPackItemsByRewardID(rewardPackEntry.Id);
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foreach (RewardPackXItemRecord rewardPackXItem in rewardPackXItems)
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@@ -968,7 +968,7 @@ namespace Game.Entities
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DestroyItemCount((uint)obj.ObjectID, (uint)obj.Amount, true);
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break;
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case QuestObjectiveType.Currency:
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ModifyCurrency((CurrencyTypes)obj.ObjectID, -obj.Amount, false, true);
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ModifyCurrency((uint)obj.ObjectID, -obj.Amount, false, true);
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break;
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}
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}
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@@ -1036,7 +1036,7 @@ namespace Game.Entities
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{
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for (uint i = 0; i < SharedConst.QuestRewardChoicesCount; ++i)
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if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == rewardId)
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ModifyCurrency((CurrencyTypes)quest.RewardChoiceItemId[i], (int)quest.RewardChoiceItemCount[i]);
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ModifyCurrency(quest.RewardChoiceItemId[i], (int)quest.RewardChoiceItemCount[i]);
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}
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break;
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}
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@@ -1044,7 +1044,7 @@ namespace Game.Entities
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for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
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{
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if (quest.RewardCurrencyId[i] != 0)
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ModifyCurrency((CurrencyTypes)quest.RewardCurrencyId[i], (int)quest.RewardCurrencyCount[i]);
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ModifyCurrency(quest.RewardCurrencyId[i], (int)quest.RewardCurrencyCount[i]);
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}
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uint skill = quest.RewardSkillId;
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@@ -1043,7 +1043,7 @@ namespace Game.Entities
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ModifyMoney(-amount);
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break;
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case TraitCurrencyType.CurrencyTypesBased:
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ModifyCurrency((CurrencyTypes)traitCurrency.CurrencyTypesID, -amount);
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ModifyCurrency((uint)traitCurrency.CurrencyTypesID, -amount);
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break;
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default:
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break;
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@@ -1098,6 +1098,7 @@ namespace Game.Entities
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_currencyStorage[(uint)id] = cur;
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}
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}
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public uint GetCurrency(uint id)
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{
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var playerCurrency = _currencyStorage.LookupByKey(id);
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@@ -1106,7 +1107,8 @@ namespace Game.Entities
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return playerCurrency.Quantity;
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}
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public void ModifyCurrency(CurrencyTypes id, int count, bool printLog = true, bool ignoreMultipliers = false)
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public void ModifyCurrency(uint id, int count, bool printLog = true, bool ignoreMultipliers = false)
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{
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if (count == 0)
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return;
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@@ -1127,7 +1129,7 @@ namespace Game.Entities
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return;
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}
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if (id == CurrencyTypes.Azerite)
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if (id == (uint)CurrencyTypes.Azerite)
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{
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if (count > 0)
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{
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@@ -1151,7 +1153,7 @@ namespace Game.Entities
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cur.WeeklyQuantity = 0;
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cur.TrackedQuantity = 0;
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cur.Flags = 0;
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_currencyStorage[(uint)id] = cur;
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_currencyStorage[id] = cur;
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playerCurrency = _currencyStorage.LookupByKey(id);
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}
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else
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@@ -1203,19 +1205,19 @@ namespace Game.Entities
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if (playerCurrency.state != PlayerCurrencyState.New)
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playerCurrency.state = PlayerCurrencyState.Changed;
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CurrencyChanged((uint)id, count);
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CurrencyChanged(id, count);
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playerCurrency.Quantity = (uint)newTotalCount;
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playerCurrency.WeeklyQuantity = (uint)newWeekCount;
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playerCurrency.TrackedQuantity = (uint)newTrackedCount;
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if (count > 0)
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UpdateCriteria(CriteriaType.CurrencyGained, (uint)id, (uint)count);
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UpdateCriteria(CriteriaType.CurrencyGained, id, (uint)count);
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_currencyStorage[(uint)id] = playerCurrency;
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_currencyStorage[id] = playerCurrency;
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SetCurrency packet = new();
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packet.Type = (uint)id;
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packet.Type = id;
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packet.Quantity = newTotalCount;
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packet.SuppressChatLog = !printLog;
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packet.WeeklyQuantity = newWeekCount;
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@@ -1226,6 +1228,7 @@ namespace Game.Entities
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SendPacket(packet);
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}
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}
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public bool HasCurrency(uint id, uint count)
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{
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var playerCurrency = _currencyStorage.LookupByKey(id);
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@@ -369,7 +369,7 @@ namespace Game.Garrisons
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map.AddToMap(go);
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}
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_owner.ModifyCurrency((CurrencyTypes)building.CurrencyTypeID, -building.CurrencyQty, false, true);
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_owner.ModifyCurrency(building.CurrencyTypeID, -building.CurrencyQty, false, true);
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_owner.ModifyMoney(-building.GoldCost * MoneyConstants.Gold, false);
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if (oldBuildingId != 0)
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@@ -409,7 +409,7 @@ namespace Game.Garrisons
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GarrBuildingRecord constructing = CliDB.GarrBuildingStorage.LookupByKey(buildingRemoved.GarrBuildingID);
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// Refund construction/upgrade cost
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_owner.ModifyCurrency((CurrencyTypes)constructing.CurrencyTypeID, constructing.CurrencyQty, false, true);
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_owner.ModifyCurrency(constructing.CurrencyTypeID, constructing.CurrencyQty, false, true);
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_owner.ModifyMoney(constructing.GoldCost * MoneyConstants.Gold, false);
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if (constructing.UpgradeLevel > 1)
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@@ -820,7 +820,7 @@ namespace Game
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}
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foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency)
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_player.ModifyCurrency((CurrencyTypes)currency.Id, currency.Quantity);
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_player.ModifyCurrency(currency.Id, currency.Quantity);
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foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction)
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_player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity);
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@@ -111,11 +111,11 @@ namespace Game
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if (paragonReputation != null)
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{
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// has reward quest, cap is just before threshold for another quest reward
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// for example: if current reputation is 12345 and questa are given every 10000 and player has unclaimed reward
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// for example: if current reputation is 12345 and quests are given every 10000 and player has unclaimed reward
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// then cap will be 19999
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// otherwise cap is one theshold level larger
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// if current reputation is 12345 and questa are given every 10000 and player does NOT have unclaimed reward
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// if current reputation is 12345 and quests are given every 10000 and player does NOT have unclaimed reward
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// then cap will be 29999
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int reputation = GetReputation(factionEntry);
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@@ -127,6 +127,14 @@ namespace Game
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return cap;
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}
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if (IsRenownReputation(factionEntry))
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{
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// Compared to a paragon reputation, DF renown reputations
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// have a maximum value of 2500 which resets with each level of renown acquired.
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// We calculate the total reputation necessary to raise the renown to the maximum
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return GetRenownMaxLevel(factionEntry) * GetRenownLevelThreshold(factionEntry);
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}
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var friendshipReactions = Global.DB2Mgr.GetFriendshipRepReactions(factionEntry.FriendshipRepID);
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if (!friendshipReactions.Empty())
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return friendshipReactions.LastOrDefault().ReactionThreshold;
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@@ -168,6 +176,14 @@ namespace Game
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return GetForcedRankIfAny(factionTemplateEntry.Faction);
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}
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bool IsParagonReputation(FactionRecord factionEntry)
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{
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if (Global.DB2Mgr.GetParagonReputation(factionEntry.Id) != null)
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return true;
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return false;
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}
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public int GetParagonLevel(uint paragonFactionId)
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{
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return GetParagonLevel(CliDB.FactionStorage.LookupByKey(paragonFactionId));
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@@ -184,6 +200,55 @@ namespace Game
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return 0;
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}
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bool HasMaximumRenownReputation(FactionRecord factionEntry)
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{
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if (!IsRenownReputation(factionEntry))
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return false;
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return GetRenownLevel(factionEntry) >= GetRenownMaxLevel(factionEntry);
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}
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bool IsRenownReputation(FactionRecord factionEntry)
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{
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return factionEntry.RenownCurrencyID > 0;
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}
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int GetRenownLevel(FactionRecord renownFactionEntry)
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{
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if (renownFactionEntry == null)
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return 0;
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
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if (currency != null)
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return (int)_player.GetCurrency(currency.Id);
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return 0;
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}
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int GetRenownLevelThreshold(FactionRecord renownFactionEntry)
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{
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if (renownFactionEntry == null || !IsRenownReputation(renownFactionEntry))
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return 0;
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int dataIndex = GetFactionDataIndexForRaceAndClass(renownFactionEntry);
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if (dataIndex >= 0)
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return renownFactionEntry.ReputationMax[dataIndex];
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return 0;
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}
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int GetRenownMaxLevel(FactionRecord renownFactionEntry)
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{
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if (renownFactionEntry == null)
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return 0;
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
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if (currency != null)
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return (int)currency.MaxQty;
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return 0;
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}
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public void ApplyForceReaction(uint faction_id, ReputationRank rank, bool apply)
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{
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@@ -226,8 +291,11 @@ namespace Game
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{
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SetFactionStanding setFactionStanding = new();
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setFactionStanding.BonusFromAchievementSystem = 0.0f;
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int standing = faction.VisualStandingIncrease != 0 ? faction.VisualStandingIncrease : faction.Standing;
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if (faction != null)
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setFactionStanding.Faction.Add(new FactionStandingData((int)faction.ReputationListID, faction.Standing));
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setFactionStanding.Faction.Add(new FactionStandingData((int)faction.ReputationListID, standing));
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foreach (var state in _factions.Values)
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{
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@@ -235,7 +303,10 @@ namespace Game
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{
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state.needSend = false;
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if (faction == null || state.ReputationListID != faction.ReputationListID)
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setFactionStanding.Faction.Add(new FactionStandingData((int)state.ReputationListID, state.Standing));
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{
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standing = state.VisualStandingIncrease != 0 ? state.VisualStandingIncrease : state.Standing;
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setFactionStanding.Faction.Add(new FactionStandingData((int)state.ReputationListID, standing));
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}
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}
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}
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@@ -288,6 +359,7 @@ namespace Game
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newFaction.Id = factionEntry.Id;
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newFaction.ReputationListID = (uint)factionEntry.ReputationIndex;
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newFaction.Standing = 0;
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newFaction.VisualStandingIncrease = 0;
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newFaction.Flags = GetDefaultStateFlags(factionEntry);
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newFaction.needSend = true;
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newFaction.needSave = true;
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@@ -408,13 +480,22 @@ namespace Game
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var factionState = _factions.LookupByKey((uint)factionEntry.ReputationIndex);
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if (factionState != null)
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{
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int BaseRep = GetBaseReputation(factionEntry);
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// Ignore renown reputation already raised to the maximum level
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if (HasMaximumRenownReputation(factionEntry))
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{
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factionState.needSend = false;
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factionState.needSave = false;
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return false;
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}
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if (incremental)
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int baseRep = GetBaseReputation(factionEntry);
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int oldStanding = factionState.Standing + baseRep;
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if (incremental || IsRenownReputation(factionEntry))
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{
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// int32 *= float cause one point loss?
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standing = (int)(Math.Floor(standing * WorldConfig.GetFloatValue(WorldCfg.RateReputationGain) + 0.5f));
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standing += factionState.Standing + BaseRep;
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standing += oldStanding;
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}
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if (standing > GetMaxReputation(factionEntry))
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@@ -422,13 +503,56 @@ namespace Game
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else if (standing < GetMinReputation(factionEntry))
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standing = GetMinReputation(factionEntry);
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ReputationRank old_rank = ReputationToRank(factionEntry, factionState.Standing + BaseRep);
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ReputationRank new_rank = ReputationToRank(factionEntry, standing);
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// Ignore rank for paragon or renown reputation
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if (!IsParagonReputation(factionEntry) && !IsRenownReputation(factionEntry))
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{
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ReputationRank oldRank = ReputationToRank(factionEntry, oldStanding);
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ReputationRank newRank = ReputationToRank(factionEntry, standing);
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int oldStanding = factionState.Standing + BaseRep;
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int newStanding = standing - BaseRep;
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if (newRank <= ReputationRank.Hostile)
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SetAtWar(factionState, true);
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_player.ReputationChanged(factionEntry, newStanding - factionState.Standing);
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if (newRank > oldRank)
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_sendFactionIncreased = true;
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if (factionEntry.FriendshipRepID == 0)
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UpdateRankCounters(oldRank, newRank);
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}
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else
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_sendFactionIncreased = true; // TODO: Check Paragon reputation
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// Calculate new standing and reputation change
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int newStanding = 0;
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int reputationChange = standing - oldStanding;
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if (!IsRenownReputation(factionEntry))
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newStanding = standing - baseRep;
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else
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{
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(factionEntry.RenownCurrencyID);
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if (currency != null)
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{
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int renownLevelThreshold = GetRenownLevelThreshold(factionEntry);
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int oldRenownLevel = GetRenownLevel(factionEntry);
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int totalReputation = (oldRenownLevel * renownLevelThreshold) + (standing - baseRep);
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int newRenownLevel = totalReputation / renownLevelThreshold;
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newStanding = totalReputation % renownLevelThreshold;
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if (newRenownLevel >= GetRenownMaxLevel(factionEntry))
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{
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newStanding = 0;
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reputationChange += (GetRenownMaxLevel(factionEntry) * renownLevelThreshold) - totalReputation;
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}
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factionState.VisualStandingIncrease = reputationChange;
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if (oldRenownLevel != newRenownLevel)
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_player.ModifyCurrency(currency.Id, newRenownLevel - oldRenownLevel, false);
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}
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}
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_player.ReputationChanged(factionEntry, reputationChange);
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factionState.Standing = newStanding;
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factionState.needSend = true;
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@@ -436,12 +560,6 @@ namespace Game
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SetVisible(factionState);
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if (new_rank <= ReputationRank.Hostile)
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SetAtWar(factionState, true);
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if (new_rank > old_rank)
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_sendFactionIncreased = true;
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ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.Id);
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if (paragonReputation != null)
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{
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@@ -455,9 +573,6 @@ namespace Game
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}
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}
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if (factionEntry.FriendshipRepID == 0 && paragonReputation == null)
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UpdateRankCounters(old_rank, new_rank);
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_player.UpdateCriteria(CriteriaType.TotalFactionsEncountered, factionEntry.Id);
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_player.UpdateCriteria(CriteriaType.ReputationGained, factionEntry.Id);
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_player.UpdateCriteria(CriteriaType.TotalExaltedFactions, factionEntry.Id);
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@@ -700,7 +815,7 @@ namespace Game
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if (!CliDB.FactionStorage.ContainsKey(factionEntry.ParagonFactionID))
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return false;
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if (GetRank(factionEntry) != ReputationRank.Exalted)
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if (GetRank(factionEntry) != ReputationRank.Exalted && !HasMaximumRenownReputation(factionEntry))
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return false;
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|
||||
ParagonReputationRecord paragonReputation = Global.DB2Mgr.GetParagonReputation(factionEntry.ParagonFactionID);
|
||||
@@ -803,10 +918,12 @@ namespace Game
|
||||
public uint Id;
|
||||
public uint ReputationListID;
|
||||
public int Standing;
|
||||
public int VisualStandingIncrease;
|
||||
public ReputationFlags Flags;
|
||||
public bool needSend;
|
||||
public bool needSave;
|
||||
}
|
||||
|
||||
public class RepRewardRate
|
||||
{
|
||||
public float questRate; // We allow rate = 0.0 in database. For this case, it means that
|
||||
@@ -817,6 +934,7 @@ namespace Game
|
||||
public float creatureRate; // no reputation are given at all for this faction/rate type.
|
||||
public float spellRate;
|
||||
}
|
||||
|
||||
public class ReputationOnKillEntry
|
||||
{
|
||||
public uint RepFaction1;
|
||||
@@ -829,6 +947,7 @@ namespace Game
|
||||
public bool IsTeamAward2;
|
||||
public bool TeamDependent;
|
||||
}
|
||||
|
||||
public class RepSpilloverTemplate
|
||||
{
|
||||
public uint[] faction = new uint[5];
|
||||
|
||||
@@ -4501,7 +4501,7 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
foreach (var reagentsCurrency in m_spellInfo.ReagentsCurrency)
|
||||
p_caster.ModifyCurrency((CurrencyTypes)reagentsCurrency.CurrencyTypesID, -reagentsCurrency.CurrencyCount, false, true);
|
||||
p_caster.ModifyCurrency(reagentsCurrency.CurrencyTypesID, -reagentsCurrency.CurrencyCount, false, true);
|
||||
}
|
||||
|
||||
void HandleThreatSpells()
|
||||
|
||||
@@ -4729,7 +4729,7 @@ namespace Game.Spells
|
||||
if (!CliDB.CurrencyTypesStorage.ContainsKey(effectInfo.MiscValue))
|
||||
return;
|
||||
|
||||
unitTarget.ToPlayer().ModifyCurrency((CurrencyTypes)effectInfo.MiscValue, damage);
|
||||
unitTarget.ToPlayer().ModifyCurrency((uint)effectInfo.MiscValue, damage);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.CastButton)]
|
||||
|
||||
Reference in New Issue
Block a user