diff --git a/Source/Game/Entities/Player/Player.DB.cs b/Source/Game/Entities/Player/Player.DB.cs index 88c24078d..a50f1cab7 100644 --- a/Source/Game/Entities/Player/Player.DB.cs +++ b/Source/Game/Entities/Player/Player.DB.cs @@ -3382,7 +3382,7 @@ namespace Game.Entities stmt.AddValue(0, GetGUID().GetCounter()); characterTransaction.Append(stmt); - static float finiteAlways(float f) { return !float.IsFinite(f) ? f : 0.0f; }; + static float finiteAlways(float f) { return float.IsFinite(f) ? f : 0.0f; }; if (create) { diff --git a/Source/Game/Globals/ObjectManager.cs b/Source/Game/Globals/ObjectManager.cs index f8f6773ca..5218b47d4 100644 --- a/Source/Game/Globals/ObjectManager.cs +++ b/Source/Game/Globals/ObjectManager.cs @@ -1891,7 +1891,7 @@ namespace Game continue; } - creatureTemplate.Resistance[(int)school] = result.Read(2); + creatureTemplate.Resistance[(int)school] = result.Read(2); ++count; diff --git a/Source/Game/Maps/GridDefines.cs b/Source/Game/Maps/GridDefines.cs index 84d6c36e8..8060e4f64 100644 --- a/Source/Game/Maps/GridDefines.cs +++ b/Source/Game/Maps/GridDefines.cs @@ -25,7 +25,7 @@ namespace Game.Maps { public static bool IsValidMapCoord(float c) { - return !float.IsFinite(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f)); + return float.IsFinite(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f)); } public static bool IsValidMapCoord(float x, float y)