Core/SpawnTracking: Allow linking a spawn to more than one quest objective
Port From (https://github.com/TrinityCore/TrinityCore/commit/138b1b1a21ff871b54f1f2bd815de30a93b803eb)
This commit is contained in:
@@ -338,7 +338,9 @@ namespace Game.Entities
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ReplaceAllDynamicFlags(UnitDynFlags.None);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateWorldEffectsQuestObjectiveID), data != null ? data.spawnTrackingQuestObjectiveId : 0);
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// Set StateWorldEffectsQuestObjectiveID if there is only one linked objective for this creature
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if (data != null && data.spawnTrackingQuestObjectives.Count == 1)
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateWorldEffectsQuestObjectiveID), data.spawnTrackingQuestObjectives.First());
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SetCanDualWield(cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.UseOffhandAttack));
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@@ -3033,9 +3035,9 @@ namespace Game.Entities
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CreatureData data = GetCreatureData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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{
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SpawnTrackingState state = player.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectiveId);
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SpawnTrackingState state = player.GetSpawnTrackingStateByObjectives(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectives);
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return data.spawnTrackingStates[(int)state];
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}
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}
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@@ -1126,7 +1126,9 @@ namespace Game.Entities
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PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.PhaseUseFlags, data.PhaseId, data.PhaseGroup);
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PhasingHandler.InitDbVisibleMapId(GetPhaseShift(), data.terrainSwapMap);
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.StateWorldEffectsQuestObjectiveID), data != null ? data.spawnTrackingQuestObjectiveId : 0);
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// Set StateWorldEffectsQuestObjectiveID if there is only one linked objective for this gameobject
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if (data != null && data.spawnTrackingQuestObjectives.Count == 1)
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.StateWorldEffectsQuestObjectiveID), data.spawnTrackingQuestObjectives.First());
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if (data.spawntimesecs >= 0)
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{
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@@ -2741,9 +2743,9 @@ namespace Game.Entities
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GameObjectData data = GetGameObjectData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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{
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SpawnTrackingState state = player.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectiveId);
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SpawnTrackingState state = player.GetSpawnTrackingStateByObjectives(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectives);
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return data.spawnTrackingStates[(int)state];
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}
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}
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@@ -9,6 +9,7 @@ using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Entities
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@@ -166,8 +167,8 @@ namespace Game.Entities
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dynFlags |= (uint)GameObjectDynamicLowFlags.NoInterract;
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var data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, gameObject.GetSpawnId());
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if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectiveId) != SpawnTrackingState.Active)
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if (data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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if (receiver.GetSpawnTrackingStateByObjectives(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectives) != SpawnTrackingState.Active)
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dynFlags &= ~(uint)GameObjectDynamicLowFlags.Activate;
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}
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@@ -1295,7 +1296,7 @@ namespace Game.Entities
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var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
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data.WriteInt32(stateWorldEffectIDs.Count);
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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data.WriteInt32(SpellOverrideNameID);
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for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
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data.WriteUInt32(stateWorldEffectIDs[i]);
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@@ -1623,7 +1624,7 @@ namespace Game.Entities
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}
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if (changesMask[12])
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{
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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}
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if (changesMask[13])
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{
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@@ -2574,6 +2575,36 @@ namespace Game.Entities
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return stateAnimKitId;
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}
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uint GetViewerDependentStateWorldEffectsQuestObjectiveID(UnitData unitData, Unit unit, Player receiver)
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{
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uint stateWorldEffectsQuestObjectiveId = unitData.StateWorldEffectsQuestObjectiveID;
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if (stateWorldEffectsQuestObjectiveId == 0 && unit.IsCreature())
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{
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CreatureData data = unit.ToCreature().GetCreatureData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectives.Any())
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{
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// If there is no valid objective for player, fill UF with first objective (if any)
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stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
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int i = 0;
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while (++i <= data.spawnTrackingQuestObjectives.Count)
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{
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var id = data.spawnTrackingQuestObjectives[i];
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
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continue;
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stateWorldEffectsQuestObjectiveId = id;
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break;
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}
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}
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}
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}
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return stateWorldEffectsQuestObjectiveId;
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}
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}
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public class ChrCustomizationChoice : IComparable<ChrCustomizationChoice>
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@@ -7640,7 +7671,7 @@ namespace Game.Entities
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data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimKitID(this, owner, receiver));
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var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
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data.WriteInt32(stateWorldEffectIDs.Count);
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
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{
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data.WriteUInt32(stateWorldEffectIDs[i]);
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@@ -7762,7 +7793,7 @@ namespace Game.Entities
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}
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if (changesMask[9])
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{
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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}
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if (changesMask[10])
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{
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@@ -7918,6 +7949,36 @@ namespace Game.Entities
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return stateAnimKitId;
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}
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uint GetViewerDependentStateWorldEffectsQuestObjectiveID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
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{
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uint stateWorldEffectsQuestObjectiveId = gameObjectData.StateWorldEffectsQuestObjectiveID;
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if (stateWorldEffectsQuestObjectiveId == 0)
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{
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GameObjectData data = gameObject.GetGameObjectData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectives.Any())
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{
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// If there is no valid objective for player, fill UF with first objective (if any)
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stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
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int i = 0;
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while (++i <= data.spawnTrackingQuestObjectives.Count)
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{
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var id = data.spawnTrackingQuestObjectives[i];
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
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continue;
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stateWorldEffectsQuestObjectiveId = id;
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break;
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}
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}
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}
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}
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return stateWorldEffectsQuestObjectiveId;
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}
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}
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public class DynamicObjectData : HasChangesMask
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@@ -2742,38 +2742,41 @@ namespace Game.Entities
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}
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}
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if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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{
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if (objective.Id == data.spawnTrackingQuestObjectiveId)
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foreach (uint spawnTrackingQuestObjectiveId in data.spawnTrackingQuestObjectives)
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{
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// Store spawn tracking to return correct state in Player::GetSpawnTrackingStateByObjective
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QuestStatusData questStatus = objectiveStatusData.QuestStatusPair.Status;
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questStatus.SpawnTrackingList.Add((objective.StorageIndex, data.spawnTrackingData.SpawnTrackingId));
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// Send QuestPOIUpdateResponse for every spawn linked to same SpawnTrackingId
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foreach (var spawnMetaData in Global.ObjectMgr.GetSpawnMetadataForSpawnTracking(data.spawnTrackingData.SpawnTrackingId))
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if (objective.Id == spawnTrackingQuestObjectiveId)
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{
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SpawnData spawnData = spawnMetaData.ToSpawnData();
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if (spawnData == null)
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continue;
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// Store spawn tracking to return correct state in Player::GetSpawnTrackingStateByObjective
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QuestStatusData questStatus = objectiveStatusData.QuestStatusPair.Status;
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questStatus.SpawnTrackingList.Add((objective.StorageIndex, data.spawnTrackingData.SpawnTrackingId));
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QuestPOIUpdateResponse response = new();
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// Send QuestPOIUpdateResponse for every spawn linked to same SpawnTrackingId
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foreach (var spawnMetaData in Global.ObjectMgr.GetSpawnMetadataForSpawnTracking(data.spawnTrackingData.SpawnTrackingId))
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{
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SpawnData spawnData = spawnMetaData.ToSpawnData();
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if (spawnData == null)
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continue;
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QuestPOIUpdateResponse response = new();
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SpawnTrackingResponseInfo responseInfo = new();
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responseInfo.SpawnTrackingID = data.spawnTrackingData.SpawnTrackingId;
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responseInfo.ObjectID = (int)spawnData.Id;
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responseInfo.PhaseID = (int)spawnData.PhaseId;
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responseInfo.PhaseGroupID = (int)spawnData.PhaseGroup;
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responseInfo.PhaseUseFlags = (int)spawnData.PhaseUseFlags;
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SpawnTrackingResponseInfo responseInfo = new();
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responseInfo.SpawnTrackingID = spawnMetaData.spawnTrackingData.SpawnTrackingId;
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responseInfo.ObjectID = (int)spawnData.Id;
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responseInfo.PhaseID = (int)spawnData.PhaseId;
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responseInfo.PhaseGroupID = (int)spawnData.PhaseGroup;
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responseInfo.PhaseUseFlags = (int)spawnData.PhaseUseFlags;
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SpawnTrackingState state = GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, objective.Id);
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responseInfo.Visible = data.spawnTrackingStates[(int)state].Visible;
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SpawnTrackingState state = GetSpawnTrackingStateByObjectives(spawnMetaData.spawnTrackingData.SpawnTrackingId, spawnMetaData.spawnTrackingQuestObjectives);
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responseInfo.Visible = spawnMetaData.spawnTrackingStates[(int)state].Visible;
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response.SpawnTrackingResponses.Add(responseInfo);
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SendPacket(response);
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response.SpawnTrackingResponses.Add(responseInfo);
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SendPacket(response);
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}
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anyObjectiveChangedSpawnTrackingState = true;
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}
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anyObjectiveChangedSpawnTrackingState = true;
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}
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}
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@@ -3435,17 +3438,39 @@ namespace Game.Entities
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}
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}
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public QuestObjective GetActiveQuestObjectiveForForSpawnTracking(uint spawnTrackingId)
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public QuestObjective GetActiveQuestObjectiveForSpawnTracking(uint spawnTrackingId)
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{
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var questObjectiveList = Global.ObjectMgr.GetSpawnTrackingQuestObjectiveList(spawnTrackingId);
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if (questObjectiveList != null)
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foreach (QuestObjective questObjective in questObjectiveList)
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if (FindQuestSlot(questObjective.QuestID) < SharedConst.MaxQuestLogSize)
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if (IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
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return questObjective;
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return null;
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}
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public SpawnTrackingState GetSpawnTrackingStateByObjectives(uint spawnTrackingId, List<uint> questObjectives)
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{
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if (spawnTrackingId != 0 && !questObjectives.Empty())
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{
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bool hasAnyQuestObjectiveCompletable = false;
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foreach (uint questObjectiveId in questObjectives)
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{
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SpawnTrackingState state = GetSpawnTrackingStateByObjective(spawnTrackingId, questObjectiveId);
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if (state == SpawnTrackingState.Complete)
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return SpawnTrackingState.Complete;
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if (state == SpawnTrackingState.Active)
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hasAnyQuestObjectiveCompletable = true;
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}
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if (hasAnyQuestObjectiveCompletable)
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return SpawnTrackingState.Active;
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}
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return SpawnTrackingState.None;
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}
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public SpawnTrackingState GetSpawnTrackingStateByObjective(uint spawnTrackingId, uint questObjectiveId)
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{
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if (spawnTrackingId != 0 && questObjectiveId != 0 && Global.ObjectMgr.IsQuestObjectiveForSpawnTracking(spawnTrackingId, questObjectiveId))
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@@ -3455,7 +3480,8 @@ namespace Game.Entities
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{
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if (IsQuestRewarded(questObjective.QuestID) || IsQuestObjectiveComplete(questObjective.QuestID, questObjective.Id))
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return SpawnTrackingState.Complete;
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else if (GetQuestStatus(questObjective.QuestID) != QuestStatus.None && IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
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if (GetQuestStatus(questObjective.QuestID) != QuestStatus.None && IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
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{
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var itr = m_QuestStatus.LookupByKey(questObjective.QuestID);
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if (itr != null && itr.Slot < SharedConst.MaxQuestLogSize)
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@@ -3512,16 +3538,17 @@ namespace Game.Entities
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GameObjectFieldData goMask = new();
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SpawnMetadata data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, gameObject.GetSpawnId());
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if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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{
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objMask.MarkChanged(m_objectData.DynamicFlags);
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goMask.MarkChanged(gameObject.m_gameObjectData.StateWorldEffectIDs);
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goMask.MarkChanged(gameObject.m_gameObjectData.StateSpellVisualID);
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goMask.MarkChanged(gameObject.m_gameObjectData.SpawnTrackingStateAnimID);
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goMask.MarkChanged(gameObject.m_gameObjectData.SpawnTrackingStateAnimKitID);
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objMask.MarkChanged(objMask.DynamicFlags);
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goMask.MarkChanged(goMask.StateWorldEffectIDs);
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goMask.MarkChanged(goMask.StateSpellVisualID);
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goMask.MarkChanged(goMask.SpawnTrackingStateAnimID);
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goMask.MarkChanged(goMask.SpawnTrackingStateAnimKitID);
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goMask.MarkChanged(goMask.StateWorldEffectsQuestObjectiveID);
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}
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else if (m_questObjectiveStatus.ContainsKey((QuestObjectiveType.GameObject, (int)gameObject.GetEntry())) || gameObject.GetGoInfo().GetConditionID1() != 0)
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objMask.MarkChanged(gameObject.m_objectData.DynamicFlags);
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objMask.MarkChanged(objMask.DynamicFlags);
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else
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{
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switch (gameObject.GetGoType())
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@@ -3533,7 +3560,7 @@ namespace Game.Entities
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case GameObjectTypes.Goober:
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case GameObjectTypes.GatheringNode:
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if (Global.ObjectMgr.IsGameObjectForQuests(gameObject.GetEntry()))
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objMask.MarkChanged(gameObject.m_objectData.DynamicFlags);
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objMask.MarkChanged(objMask.DynamicFlags);
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break;
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default:
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break;
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@@ -3562,13 +3589,14 @@ namespace Game.Entities
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unitMask.MarkChanged(m_unitData.NpcFlags2);
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SpawnMetadata data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.Creature, creature.GetSpawnId());
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if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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{
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objMask.MarkChanged(objMask.DynamicFlags);
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unitMask.MarkChanged(unitMask.StateWorldEffectIDs);
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unitMask.MarkChanged(unitMask.StateSpellVisualID);
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unitMask.MarkChanged(unitMask.StateAnimID);
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unitMask.MarkChanged(unitMask.StateAnimKitID);
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unitMask.MarkChanged(unitMask.StateWorldEffectsQuestObjectiveID);
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}
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if (objMask.GetUpdateMask().IsAnySet() || unitMask.GetUpdateMask().IsAnySet())
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