Core/SpawnTracking: Allow linking a spawn to more than one quest objective
Port From (https://github.com/TrinityCore/TrinityCore/commit/138b1b1a21ff871b54f1f2bd815de30a93b803eb)
This commit is contained in:
@@ -9,6 +9,7 @@ using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Entities
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@@ -166,8 +167,8 @@ namespace Game.Entities
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dynFlags |= (uint)GameObjectDynamicLowFlags.NoInterract;
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var data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, gameObject.GetSpawnId());
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if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectiveId) != SpawnTrackingState.Active)
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if (data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
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if (receiver.GetSpawnTrackingStateByObjectives(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectives) != SpawnTrackingState.Active)
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dynFlags &= ~(uint)GameObjectDynamicLowFlags.Activate;
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}
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@@ -1295,7 +1296,7 @@ namespace Game.Entities
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var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
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data.WriteInt32(stateWorldEffectIDs.Count);
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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data.WriteInt32(SpellOverrideNameID);
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for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
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data.WriteUInt32(stateWorldEffectIDs[i]);
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@@ -1623,7 +1624,7 @@ namespace Game.Entities
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}
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if (changesMask[12])
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{
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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}
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if (changesMask[13])
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{
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@@ -2574,6 +2575,36 @@ namespace Game.Entities
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return stateAnimKitId;
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}
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uint GetViewerDependentStateWorldEffectsQuestObjectiveID(UnitData unitData, Unit unit, Player receiver)
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{
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uint stateWorldEffectsQuestObjectiveId = unitData.StateWorldEffectsQuestObjectiveID;
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if (stateWorldEffectsQuestObjectiveId == 0 && unit.IsCreature())
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{
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CreatureData data = unit.ToCreature().GetCreatureData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectives.Any())
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{
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// If there is no valid objective for player, fill UF with first objective (if any)
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stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
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int i = 0;
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while (++i <= data.spawnTrackingQuestObjectives.Count)
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{
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var id = data.spawnTrackingQuestObjectives[i];
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
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continue;
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stateWorldEffectsQuestObjectiveId = id;
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break;
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}
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}
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}
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}
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return stateWorldEffectsQuestObjectiveId;
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}
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}
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public class ChrCustomizationChoice : IComparable<ChrCustomizationChoice>
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@@ -7640,7 +7671,7 @@ namespace Game.Entities
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data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimKitID(this, owner, receiver));
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var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
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data.WriteInt32(stateWorldEffectIDs.Count);
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
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{
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data.WriteUInt32(stateWorldEffectIDs[i]);
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@@ -7762,7 +7793,7 @@ namespace Game.Entities
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}
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if (changesMask[9])
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{
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data.WriteUInt32(StateWorldEffectsQuestObjectiveID);
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data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
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}
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if (changesMask[10])
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{
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@@ -7918,6 +7949,36 @@ namespace Game.Entities
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return stateAnimKitId;
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}
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uint GetViewerDependentStateWorldEffectsQuestObjectiveID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
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{
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uint stateWorldEffectsQuestObjectiveId = gameObjectData.StateWorldEffectsQuestObjectiveID;
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if (stateWorldEffectsQuestObjectiveId == 0)
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{
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GameObjectData data = gameObject.GetGameObjectData();
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if (data != null)
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{
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if (data.spawnTrackingQuestObjectives.Any())
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{
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// If there is no valid objective for player, fill UF with first objective (if any)
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stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
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int i = 0;
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while (++i <= data.spawnTrackingQuestObjectives.Count)
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{
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var id = data.spawnTrackingQuestObjectives[i];
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if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
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continue;
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stateWorldEffectsQuestObjectiveId = id;
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break;
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}
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}
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}
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}
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return stateWorldEffectsQuestObjectiveId;
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}
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}
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public class DynamicObjectData : HasChangesMask
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