Core/SpawnTracking: Allow linking a spawn to more than one quest objective

Port From (https://github.com/TrinityCore/TrinityCore/commit/138b1b1a21ff871b54f1f2bd815de30a93b803eb)
This commit is contained in:
Hondacrx
2025-08-19 17:18:59 -04:00
parent a9fc9f454f
commit 877fb1a76f
7 changed files with 173 additions and 62 deletions
+64 -36
View File
@@ -2742,38 +2742,41 @@ namespace Game.Entities
}
}
if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
{
if (objective.Id == data.spawnTrackingQuestObjectiveId)
foreach (uint spawnTrackingQuestObjectiveId in data.spawnTrackingQuestObjectives)
{
// Store spawn tracking to return correct state in Player::GetSpawnTrackingStateByObjective
QuestStatusData questStatus = objectiveStatusData.QuestStatusPair.Status;
questStatus.SpawnTrackingList.Add((objective.StorageIndex, data.spawnTrackingData.SpawnTrackingId));
// Send QuestPOIUpdateResponse for every spawn linked to same SpawnTrackingId
foreach (var spawnMetaData in Global.ObjectMgr.GetSpawnMetadataForSpawnTracking(data.spawnTrackingData.SpawnTrackingId))
if (objective.Id == spawnTrackingQuestObjectiveId)
{
SpawnData spawnData = spawnMetaData.ToSpawnData();
if (spawnData == null)
continue;
// Store spawn tracking to return correct state in Player::GetSpawnTrackingStateByObjective
QuestStatusData questStatus = objectiveStatusData.QuestStatusPair.Status;
questStatus.SpawnTrackingList.Add((objective.StorageIndex, data.spawnTrackingData.SpawnTrackingId));
QuestPOIUpdateResponse response = new();
// Send QuestPOIUpdateResponse for every spawn linked to same SpawnTrackingId
foreach (var spawnMetaData in Global.ObjectMgr.GetSpawnMetadataForSpawnTracking(data.spawnTrackingData.SpawnTrackingId))
{
SpawnData spawnData = spawnMetaData.ToSpawnData();
if (spawnData == null)
continue;
QuestPOIUpdateResponse response = new();
SpawnTrackingResponseInfo responseInfo = new();
responseInfo.SpawnTrackingID = data.spawnTrackingData.SpawnTrackingId;
responseInfo.ObjectID = (int)spawnData.Id;
responseInfo.PhaseID = (int)spawnData.PhaseId;
responseInfo.PhaseGroupID = (int)spawnData.PhaseGroup;
responseInfo.PhaseUseFlags = (int)spawnData.PhaseUseFlags;
SpawnTrackingResponseInfo responseInfo = new();
responseInfo.SpawnTrackingID = spawnMetaData.spawnTrackingData.SpawnTrackingId;
responseInfo.ObjectID = (int)spawnData.Id;
responseInfo.PhaseID = (int)spawnData.PhaseId;
responseInfo.PhaseGroupID = (int)spawnData.PhaseGroup;
responseInfo.PhaseUseFlags = (int)spawnData.PhaseUseFlags;
SpawnTrackingState state = GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, objective.Id);
responseInfo.Visible = data.spawnTrackingStates[(int)state].Visible;
SpawnTrackingState state = GetSpawnTrackingStateByObjectives(spawnMetaData.spawnTrackingData.SpawnTrackingId, spawnMetaData.spawnTrackingQuestObjectives);
responseInfo.Visible = spawnMetaData.spawnTrackingStates[(int)state].Visible;
response.SpawnTrackingResponses.Add(responseInfo);
SendPacket(response);
response.SpawnTrackingResponses.Add(responseInfo);
SendPacket(response);
}
anyObjectiveChangedSpawnTrackingState = true;
}
anyObjectiveChangedSpawnTrackingState = true;
}
}
@@ -3435,17 +3438,39 @@ namespace Game.Entities
}
}
public QuestObjective GetActiveQuestObjectiveForForSpawnTracking(uint spawnTrackingId)
public QuestObjective GetActiveQuestObjectiveForSpawnTracking(uint spawnTrackingId)
{
var questObjectiveList = Global.ObjectMgr.GetSpawnTrackingQuestObjectiveList(spawnTrackingId);
if (questObjectiveList != null)
foreach (QuestObjective questObjective in questObjectiveList)
if (FindQuestSlot(questObjective.QuestID) < SharedConst.MaxQuestLogSize)
if (IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
return questObjective;
return null;
}
public SpawnTrackingState GetSpawnTrackingStateByObjectives(uint spawnTrackingId, List<uint> questObjectives)
{
if (spawnTrackingId != 0 && !questObjectives.Empty())
{
bool hasAnyQuestObjectiveCompletable = false;
foreach (uint questObjectiveId in questObjectives)
{
SpawnTrackingState state = GetSpawnTrackingStateByObjective(spawnTrackingId, questObjectiveId);
if (state == SpawnTrackingState.Complete)
return SpawnTrackingState.Complete;
if (state == SpawnTrackingState.Active)
hasAnyQuestObjectiveCompletable = true;
}
if (hasAnyQuestObjectiveCompletable)
return SpawnTrackingState.Active;
}
return SpawnTrackingState.None;
}
public SpawnTrackingState GetSpawnTrackingStateByObjective(uint spawnTrackingId, uint questObjectiveId)
{
if (spawnTrackingId != 0 && questObjectiveId != 0 && Global.ObjectMgr.IsQuestObjectiveForSpawnTracking(spawnTrackingId, questObjectiveId))
@@ -3455,7 +3480,8 @@ namespace Game.Entities
{
if (IsQuestRewarded(questObjective.QuestID) || IsQuestObjectiveComplete(questObjective.QuestID, questObjective.Id))
return SpawnTrackingState.Complete;
else if (GetQuestStatus(questObjective.QuestID) != QuestStatus.None && IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
if (GetQuestStatus(questObjective.QuestID) != QuestStatus.None && IsQuestObjectiveCompletable(questObjective.QuestID, questObjective.Id))
{
var itr = m_QuestStatus.LookupByKey(questObjective.QuestID);
if (itr != null && itr.Slot < SharedConst.MaxQuestLogSize)
@@ -3512,16 +3538,17 @@ namespace Game.Entities
GameObjectFieldData goMask = new();
SpawnMetadata data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, gameObject.GetSpawnId());
if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
{
objMask.MarkChanged(m_objectData.DynamicFlags);
goMask.MarkChanged(gameObject.m_gameObjectData.StateWorldEffectIDs);
goMask.MarkChanged(gameObject.m_gameObjectData.StateSpellVisualID);
goMask.MarkChanged(gameObject.m_gameObjectData.SpawnTrackingStateAnimID);
goMask.MarkChanged(gameObject.m_gameObjectData.SpawnTrackingStateAnimKitID);
objMask.MarkChanged(objMask.DynamicFlags);
goMask.MarkChanged(goMask.StateWorldEffectIDs);
goMask.MarkChanged(goMask.StateSpellVisualID);
goMask.MarkChanged(goMask.SpawnTrackingStateAnimID);
goMask.MarkChanged(goMask.SpawnTrackingStateAnimKitID);
goMask.MarkChanged(goMask.StateWorldEffectsQuestObjectiveID);
}
else if (m_questObjectiveStatus.ContainsKey((QuestObjectiveType.GameObject, (int)gameObject.GetEntry())) || gameObject.GetGoInfo().GetConditionID1() != 0)
objMask.MarkChanged(gameObject.m_objectData.DynamicFlags);
objMask.MarkChanged(objMask.DynamicFlags);
else
{
switch (gameObject.GetGoType())
@@ -3533,7 +3560,7 @@ namespace Game.Entities
case GameObjectTypes.Goober:
case GameObjectTypes.GatheringNode:
if (Global.ObjectMgr.IsGameObjectForQuests(gameObject.GetEntry()))
objMask.MarkChanged(gameObject.m_objectData.DynamicFlags);
objMask.MarkChanged(objMask.DynamicFlags);
break;
default:
break;
@@ -3562,13 +3589,14 @@ namespace Game.Entities
unitMask.MarkChanged(m_unitData.NpcFlags2);
SpawnMetadata data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.Creature, creature.GetSpawnId());
if (data != null && data.spawnTrackingQuestObjectiveId != 0 && data.spawnTrackingData != null)
if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
{
objMask.MarkChanged(objMask.DynamicFlags);
unitMask.MarkChanged(unitMask.StateWorldEffectIDs);
unitMask.MarkChanged(unitMask.StateSpellVisualID);
unitMask.MarkChanged(unitMask.StateAnimID);
unitMask.MarkChanged(unitMask.StateAnimKitID);
unitMask.MarkChanged(unitMask.StateWorldEffectsQuestObjectiveID);
}
if (objMask.GetUpdateMask().IsAnySet() || unitMask.GetUpdateMask().IsAnySet())