Core/SpawnTracking: Allow linking a spawn to more than one quest objective
Port From (https://github.com/TrinityCore/TrinityCore/commit/138b1b1a21ff871b54f1f2bd815de30a93b803eb)
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@@ -9264,8 +9264,8 @@ namespace Game
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// need for reload case
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_spawnTrackingMapStorage.Clear();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT SpawnTrackingId, SpawnType, SpawnId, QuestObjectiveId FROM spawn_tracking");
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT SpawnTrackingId, SpawnType, SpawnId, QuestObjectiveIds FROM spawn_tracking");
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if (result.IsEmpty())
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{
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@@ -9280,7 +9280,6 @@ namespace Game
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uint spawnTrackingId = result.Read<uint>(0);
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SpawnObjectType spawnType = (SpawnObjectType)result.Read<byte>(1);
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ulong spawnId = result.Read<ulong>(2);
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uint objectiveId = result.Read<uint>(3);
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if (!SpawnData.TypeIsValid(spawnType))
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{
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@@ -9312,12 +9311,6 @@ namespace Game
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continue;
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}
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if (!IsQuestObjectiveForSpawnTracking(spawnTrackingId, objectiveId))
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{
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking` has spawn tracking {spawnTrackingId} assigned to spawn ({spawnType},{spawnId}), but spawn tracking is not linked to quest objective {objectiveId}. Skipped.");
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continue;
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}
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if (spawnTrackingTemplateData.MapId != data.MapId)
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{
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking` has spawn tracking {spawnTrackingId} (map {spawnTrackingTemplateData.MapId}) assigned to spawn ({spawnType},{spawnId}), but spawn has map {data.MapId} - spawn NOT added to spawn tracking!");
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@@ -9332,8 +9325,33 @@ namespace Game
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continue;
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}
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List<uint> objectiveList = new();
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string objectivesStr = result.Read<string>(3);
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if (!objectivesStr.IsEmpty())
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{
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foreach (var objectiveStr in objectivesStr.Split(',', StringSplitOptions.RemoveEmptyEntries))
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{
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if (!uint.TryParse(objectiveStr, out uint objectiveId))
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continue;
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if (!IsQuestObjectiveForSpawnTracking(spawnTrackingId, objectiveId))
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{
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking` has spawn tracking {spawnTrackingId} assigned to spawn ({spawnType},{spawnId}), but spawn tracking is not linked to quest objective {objectiveId}. Skipped.");
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continue;
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}
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objectiveList.Add(objectiveId);
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}
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if (objectiveList.Empty())
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{
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking` has spawn tracking {spawnTrackingId} assigned to spawn ({spawnType},{spawnId}), but spawn tracking is not linked to any quest objective - spawn NOT added to spawn tracking!");
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continue;
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}
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}
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data.spawnTrackingData = spawnTrackingTemplateData;
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data.spawnTrackingQuestObjectiveId = objectiveId;
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data.spawnTrackingQuestObjectives = objectiveList;
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_spawnTrackingMapStorage.Add(spawnTrackingId, data);
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++count;
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@@ -9435,7 +9453,7 @@ namespace Game
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if (!CliDB.WorldEffectStorage.HasRecord(worldEffectId))
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{
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking_state` references invalid StateAnimKitId {worldEffectId} for spawn ({spawnType},{spawnId}). Skipped.");
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Log.outError(LogFilter.Sql, $"Table `spawn_tracking_state` references invalid WorldEffectId {worldEffectId} for spawn ({spawnType},{spawnId}). Skipped.");
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continue;
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}
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