Core/SpawnTracking: Allow linking a spawn to more than one quest objective
Port From (https://github.com/TrinityCore/TrinityCore/commit/138b1b1a21ff871b54f1f2bd815de30a93b803eb)
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@@ -60,7 +60,7 @@ namespace Game.Maps
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public bool dbData = true;
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public SpawnGroupTemplateData spawnGroupData;
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public SpawnTrackingTemplateData spawnTrackingData;
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public uint spawnTrackingQuestObjectiveId;
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public List<uint> spawnTrackingQuestObjectives = new();
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public SpawnTrackingStateData[] spawnTrackingStates = new SpawnTrackingStateData[(int)SpawnTrackingState.Max];
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public static bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << (int)type) & (int)mask) != 0; }
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