Fix an issue where temp summons were ignoring m_regenHealth.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ec9fbaceb057e5beb8dda066b2c4773abe3dba7e)
This commit is contained in:
@@ -3059,7 +3059,7 @@ namespace Game.Entities
|
||||
m_combatPulseTime = delay;
|
||||
}
|
||||
|
||||
bool IsRegeneratingHealth() { return m_regenHealth; }
|
||||
public bool IsRegeneratingHealth() { return m_regenHealth; }
|
||||
public void SetRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
|
||||
|
||||
public void SetHomePosition(float x, float y, float z, float o)
|
||||
|
||||
Reference in New Issue
Block a user