Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
@@ -1008,11 +1008,11 @@ namespace Game.BattleGrounds.Zones
// Demolisher is not in list
if (!DemoliserRespawnList.ContainsKey(i))
{
DemoliserRespawnList[i] = Time.GetMSTime() + 30000;
DemoliserRespawnList[i] = GameTime.GetGameTimeMS() + 30000;
}
else
{
if (DemoliserRespawnList[i] < Time.GetMSTime())
if (DemoliserRespawnList[i] < GameTime.GetGameTimeMS())
{
Demolisher.Relocate(SAMiscConst.NpcSpawnlocs[i]);
Demolisher.Respawn();