Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+2 -2
View File
@@ -49,8 +49,8 @@ namespace Game.Chat
int queuedClientsNum = Global.WorldMgr.GetQueuedSessionCount();
uint maxActiveClientsNum = Global.WorldMgr.GetMaxActiveSessionCount();
uint maxQueuedClientsNum = Global.WorldMgr.GetMaxQueuedSessionCount();
string uptime = Time.secsToTimeString(Global.WorldMgr.GetUptime());
uint updateTime = Global.WorldMgr.GetUpdateTime();
string uptime = Time.secsToTimeString(GameTime.GetUptime());
uint updateTime = Global.WorldMgr.GetWorldUpdateTime().GetLastUpdateTime();
handler.SendSysMessage(CypherStrings.ConnectedPlayers, playersNum, maxPlayersNum);
handler.SendSysMessage(CypherStrings.ConnectedUsers, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);