Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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@@ -373,7 +373,7 @@ namespace Game.Entities
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default:
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break;
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}
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return autoCloseTime / Time.InMilliseconds; // prior to 3.0.3, conversion was / 0x10000;
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return autoCloseTime; // prior to 3.0.3, conversion was / 0x10000;
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}
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public uint GetLootId()
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