Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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@@ -382,7 +382,7 @@ namespace Game.Entities
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if (go1 && go1.ToTransport()) // ServerTime
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data.WriteUInt32(go1.GetGoValue().Transport.PathProgress);
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else
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data.WriteUInt32(Time.GetMSTime());
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data.WriteUInt32(GameTime.GetGameTimeMS());
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}
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if (flags.Vehicle)
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