Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+3 -3
View File
@@ -694,10 +694,10 @@ namespace Game.Entities
{
AddTimedQuest(quest_id);
if (quest_time <= Global.WorldMgr.GetGameTime())
if (quest_time <= GameTime.GetGameTime())
questStatusData.Timer = 1;
else
questStatusData.Timer = (uint)((quest_time - Global.WorldMgr.GetGameTime()) * Time.InMilliseconds);
questStatusData.Timer = (uint)((quest_time - GameTime.GetGameTime()) * Time.InMilliseconds);
}
else
quest_time = 0;
@@ -1824,7 +1824,7 @@ namespace Game.Entities
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, save.Key);
stmt.AddValue(2, data.Status);
stmt.AddValue(3, data.Timer / Time.InMilliseconds + Global.WorldMgr.GetGameTime());
stmt.AddValue(3, data.Timer / Time.InMilliseconds + GameTime.GetGameTime());
trans.Append(stmt);
// Save objectives