Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+1 -1
View File
@@ -4309,7 +4309,7 @@ namespace Game.Entities
if (proto.GetFlags().HasAnyFlag(ItemFlags.NoEquipCooldown))
return;
DateTime now = DateTime.Now;
DateTime now = GameTime.GetGameTimeSteadyPoint();
for (byte i = 0; i < proto.Effects.Count; ++i)
{
var effectData = proto.Effects[i];