Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
@@ -72,6 +72,8 @@ namespace Game.Entities
|
||||
m_logintime = Time.UnixTime;
|
||||
m_Last_tick = m_logintime;
|
||||
|
||||
m_timeSyncServer = GameTime.GetGameTimeMS();
|
||||
|
||||
m_dungeonDifficulty = Difficulty.Normal;
|
||||
m_raidDifficulty = Difficulty.NormalRaid;
|
||||
m_legacyRaidDifficulty = Difficulty.Raid10N;
|
||||
@@ -451,7 +453,7 @@ namespace Game.Entities
|
||||
_cinematicMgr.m_cinematicDiff += diff;
|
||||
if (_cinematicMgr.m_activeCinematicCameraId != 0 && Time.GetMSTimeDiffToNow(_cinematicMgr.m_lastCinematicCheck) > 500)
|
||||
{
|
||||
_cinematicMgr.m_lastCinematicCheck = Time.GetMSTime();
|
||||
_cinematicMgr.m_lastCinematicCheck = GameTime.GetGameTimeMS();
|
||||
_cinematicMgr.UpdateCinematicLocation(diff);
|
||||
}
|
||||
|
||||
@@ -951,7 +953,7 @@ namespace Game.Entities
|
||||
{
|
||||
m_timeSyncTimer = 0;
|
||||
m_timeSyncClient = 0;
|
||||
m_timeSyncServer = Time.GetMSTime();
|
||||
m_timeSyncServer = GameTime.GetGameTimeMS();
|
||||
}
|
||||
void SendTimeSync()
|
||||
{
|
||||
@@ -963,7 +965,7 @@ namespace Game.Entities
|
||||
|
||||
// Schedule next sync in 10 sec
|
||||
m_timeSyncTimer = 10000;
|
||||
m_timeSyncServer = Time.GetMSTime();
|
||||
m_timeSyncServer = GameTime.GetGameTimeMS();
|
||||
|
||||
if (m_timeSyncQueue.Count > 3)
|
||||
Log.outError(LogFilter.Network, "Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player {0} ({1}), possible cheater", GetGUID().ToString(), GetName());
|
||||
@@ -5640,8 +5642,8 @@ namespace Game.Entities
|
||||
float TimeSpeed = 0.01666667f;
|
||||
LoginSetTimeSpeed loginSetTimeSpeed = new LoginSetTimeSpeed();
|
||||
loginSetTimeSpeed.NewSpeed = TimeSpeed;
|
||||
loginSetTimeSpeed.GameTime = (uint)Global.WorldMgr.GetGameTime();
|
||||
loginSetTimeSpeed.ServerTime = (uint)Global.WorldMgr.GetGameTime();
|
||||
loginSetTimeSpeed.GameTime = (uint)GameTime.GetGameTime();
|
||||
loginSetTimeSpeed.ServerTime = (uint)GameTime.GetGameTime();
|
||||
loginSetTimeSpeed.GameTimeHolidayOffset = 0; // @todo
|
||||
loginSetTimeSpeed.ServerTimeHolidayOffset = 0; // @todo
|
||||
SendPacket(loginSetTimeSpeed);
|
||||
|
||||
Reference in New Issue
Block a user