Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+1 -1
View File
@@ -1104,7 +1104,7 @@ namespace Game.Entities
{
// Part of Evade mechanics. DoT's and Thorns / Retribution Aura do not contribute to this
if (damagetype != DamageEffectType.DOT && damage > 0 && !victim.GetOwnerGUID().IsPlayer() && (spellProto == null || !spellProto.HasAura(GetMap().GetDifficultyID(), AuraType.DamageShield)))
victim.ToCreature().SetLastDamagedTime(Global.WorldMgr.GetGameTime() + SharedConst.MaxAggroResetTime);
victim.ToCreature().SetLastDamagedTime(GameTime.GetGameTime() + SharedConst.MaxAggroResetTime);
victim.AddThreat(this, damage, damageSchoolMask, spellProto);
}
+2 -2
View File
@@ -1809,7 +1809,7 @@ namespace Game.Entities
void GetProcAurasTriggeredOnEvent(List<Tuple<uint, AuraApplication>> aurasTriggeringProc, List<AuraApplication> procAuras, ProcEventInfo eventInfo)
{
DateTime now = DateTime.Now;
DateTime now = GameTime.GetGameTimeSteadyPoint();
// use provided list of auras which can proc
if (procAuras != null)
@@ -2788,7 +2788,7 @@ namespace Game.Entities
// Remember time after last aura from group removed
if (diminish.Stack == 0)
diminish.HitTime = Time.GetMSTime();
diminish.HitTime = GameTime.GetGameTimeMS();
}
}