Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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@@ -44,7 +44,7 @@ namespace Game
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if (store.HasRecord(record.RecordID))
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{
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dbReply.Allow = true;
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dbReply.Timestamp = (uint)Global.WorldMgr.GetGameTime();
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dbReply.Timestamp = (uint)GameTime.GetGameTime();
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store.WriteRecord(record.RecordID, GetSessionDbcLocale(), dbReply.Data);
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}
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else
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