Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ namespace Game
Log.outDebug(LogFilter.Network, "Time sync received: counter {0}, client ticks {1}, time since last sync {2}", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player.m_timeSyncClient);
uint ourTicks = packet.ClientTime + (Time.GetMSTime() - _player.m_timeSyncServer);
uint ourTicks = packet.ClientTime + (GameTime.GetGameTimeMS() - _player.m_timeSyncServer);
// diff should be small
Log.outDebug(LogFilter.Network, "Our ticks: {0}, diff {1}, latency {2}", ourTicks, ourTicks - packet.ClientTime, GetLatency());