Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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@@ -806,8 +806,6 @@ namespace Game
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Values[WorldCfg.ShowKickInWorld] = GetDefaultValue("ShowKickInWorld", false);
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Values[WorldCfg.ShowMuteInWorld] = GetDefaultValue("ShowMuteInWorld", false);
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Values[WorldCfg.ShowBanInWorld] = GetDefaultValue("ShowBanInWorld", false);
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Values[WorldCfg.IntervalLogUpdate] = GetDefaultValue("RecordUpdateTimeDiffInterval", 60000);
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Values[WorldCfg.MinLogUpdate] = GetDefaultValue("MinRecordUpdateTimeDiff", 100);
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Values[WorldCfg.Numthreads] = GetDefaultValue("MapUpdate.Threads", 1);
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Values[WorldCfg.MaxResultsLookupCommands] = GetDefaultValue("Command.LookupMaxResults", 0);
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