Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+1 -1
View File
@@ -1835,7 +1835,7 @@ namespace Game.Spells
float ppm = m_spellInfo.CalcProcPPM(actor, m_castItemLevel);
float averageProcInterval = 60.0f / ppm;
var currentTime = DateTime.Now;
var currentTime = GameTime.GetGameTimeSteadyPoint();
float secondsSinceLastAttempt = Math.Min((float)(currentTime - m_lastProcAttemptTime).TotalSeconds, 10.0f);
float secondsSinceLastProc = Math.Min((float)(currentTime - m_lastProcSuccessTime).TotalSeconds, 1000.0f);