Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
@@ -3400,7 +3400,7 @@ namespace Game.Spells
|
||||
unit.AttackStop();
|
||||
}
|
||||
|
||||
unitTarget.m_lastSanctuaryTime = Time.GetMSTime();
|
||||
unitTarget.m_lastSanctuaryTime = GameTime.GetGameTimeMS();
|
||||
|
||||
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
|
||||
if (m_caster.IsTypeId(TypeId.Player)
|
||||
|
||||
Reference in New Issue
Block a user