Ensure that all actions are compared to fixed point in time (ie. world update start)

Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
This commit is contained in:
hondacrx
2019-09-01 10:37:14 -04:00
parent dccded6a96
commit 87d30caa49
38 changed files with 302 additions and 169 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ namespace Game
{
if (_initialized)
{
uint currentTimestamp = Time.GetMSTime();
uint currentTimestamp = GameTime.GetGameTimeMS();
uint diff = currentTimestamp - _previousTimestamp;
_previousTimestamp = currentTimestamp;
+3 -3
View File
@@ -148,7 +148,7 @@ namespace Game
_initialized = true;
_previousTimestamp = Time.GetMSTime();
_previousTimestamp = GameTime.GetGameTimeMS();
}
public override void RequestData()
@@ -162,7 +162,7 @@ namespace Game
if (_otherChecksTodo.Empty())
_otherChecksTodo.AddRange(Global.WardenCheckMgr.OtherChecksIdPool);
_serverTicks = Time.GetMSTime();
_serverTicks = GameTime.GetGameTimeMS();
ushort id;
WardenCheckType type;
@@ -323,7 +323,7 @@ namespace Game
uint newClientTicks = buff.ReadUInt32();
uint ticksNow = Time.GetMSTime();
uint ticksNow = GameTime.GetGameTimeMS();
uint ourTicks = newClientTicks + (ticksNow - _serverTicks);
Log.outDebug(LogFilter.Warden, "ServerTicks {0}", ticksNow); // Now