Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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@@ -87,7 +87,7 @@ namespace Game
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{
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if (_initialized)
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{
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uint currentTimestamp = Time.GetMSTime();
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uint currentTimestamp = GameTime.GetGameTimeMS();
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uint diff = currentTimestamp - _previousTimestamp;
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_previousTimestamp = currentTimestamp;
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