First try at updating command system to be like TC. Still needs alot of testing/work
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@@ -1483,14 +1483,14 @@ namespace Game.Groups
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if (GetMembersCount() > 1)
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{
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// LootSettings
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partyUpdate.LootSettings.HasValue = true;
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partyUpdate.LootSettings.Value = new();
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partyUpdate.LootSettings.Value.Method = (byte)m_lootMethod;
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partyUpdate.LootSettings.Value.Threshold = (byte)m_lootThreshold;
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partyUpdate.LootSettings.Value.LootMaster = m_lootMethod == LootMethod.MasterLoot ? m_masterLooterGuid : ObjectGuid.Empty;
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// Difficulty Settings
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partyUpdate.DifficultySettings.HasValue = true;
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partyUpdate.DifficultySettings.Value = new();
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partyUpdate.DifficultySettings.Value.DungeonDifficultyID = (uint)m_dungeonDifficulty;
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partyUpdate.DifficultySettings.Value.RaidDifficultyID = (uint)m_raidDifficulty;
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@@ -1500,7 +1500,7 @@ namespace Game.Groups
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// LfgInfos
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if (IsLFGGroup())
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{
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partyUpdate.LfgInfos.HasValue = true;
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partyUpdate.LfgInfos.Value = new();
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partyUpdate.LfgInfos.Value.Slot = Global.LFGMgr.GetLFGDungeonEntry(Global.LFGMgr.GetDungeon(m_guid));
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partyUpdate.LfgInfos.Value.BootCount = 0;
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