Core/Quests: Quest improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/91b91b502f30f781c8dea77dec4ce2f469b89744)
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@@ -2123,7 +2123,9 @@ namespace Game
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if (condition.QuestKillID != 0)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(condition.QuestKillID);
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if (quest != null && player.GetQuestStatus(condition.QuestKillID) != QuestStatus.Complete)
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ushort questSlot = player.FindQuestSlot(condition.QuestKillID);
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if (quest != null && player.GetQuestStatus(condition.QuestKillID) != QuestStatus.Complete && questSlot < SharedConst.MaxQuestLogSize)
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{
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results = new bool[condition.QuestKillMonster.Length];
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for (var i = 0; i < results.Length; ++i)
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@@ -2136,7 +2138,7 @@ namespace Game
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var questObjective = quest.Objectives.Find(objective => objective.Type == QuestObjectiveType.Monster && objective.ObjectID == condition.QuestKillMonster[i]);
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if (questObjective != null)
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results[i] = player.GetQuestObjectiveData(quest, questObjective.StorageIndex) >= questObjective.Amount;
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results[i] = player.GetQuestSlotObjectiveData(questSlot, questObjective) >= questObjective.Amount;
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}
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}
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