Core/Quests: Quest improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/91b91b502f30f781c8dea77dec4ce2f469b89744)
This commit is contained in:
hondacrx
2021-05-11 11:39:14 -04:00
parent 852cd21cae
commit 8847de54d5
13 changed files with 539 additions and 305 deletions
+3 -3
View File
@@ -1204,6 +1204,8 @@ namespace Game.Entities
if (playerCurrency.state != PlayerCurrencyState.New)
playerCurrency.state = PlayerCurrencyState.Changed;
CurrencyChanged((uint)id, count);
playerCurrency.Quantity = (uint)newTotalCount;
playerCurrency.WeeklyQuantity = (uint)newWeekCount;
playerCurrency.TrackedQuantity = (uint)newTrackedCount;
@@ -1211,8 +1213,6 @@ namespace Game.Entities
if (count > 0)
UpdateCriteria(CriteriaTypes.Currency, (uint)id, (uint)count);
CurrencyChanged((uint)id, count);
_currencyStorage[(uint)id] = playerCurrency;
SetCurrency packet = new();
@@ -5076,8 +5076,8 @@ namespace Game.Entities
}
public void SetMoney(ulong value)
{
SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.Coinage), value);
MoneyChanged((uint)value);
SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.Coinage), value);
UpdateCriteria(CriteriaTypes.HighestGoldValueOwned);
}