Core/Maps: Split Ebon Hold and Exile's reach by faction and removed forced sanctuary hack

Port From (https://github.com/TrinityCore/TrinityCore/commit/515c0a43ef8fcf41ffb2785c5940f0234e757ec3)
This commit is contained in:
hondacrx
2022-07-25 22:25:09 -04:00
parent a3bd0f274a
commit 888fd11477
4 changed files with 45 additions and 6 deletions
+25 -2
View File
@@ -22,6 +22,7 @@ using Game.DataStorage;
using Game.Garrisons;
using Game.Groups;
using Game.Maps;
using Game.Scripting;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -232,6 +233,9 @@ namespace Game.Entities
else
{
newInstanceId = 0;
if (entry.IsSplitByFaction())
newInstanceId = (uint)player.GetTeamId();
map = FindMap_i(mapId, newInstanceId);
if (!map)
map = CreateWorldMap(mapId, newInstanceId);
@@ -356,7 +360,7 @@ namespace Game.Entities
}
public uint GenerateInstanceId()
{
{
if (_nextInstanceId == 0xFFFFFFFF)
{
Log.outError(LogFilter.Maps, "Instance ID overflow!! Can't continue, shutting down server. ");
@@ -438,6 +442,13 @@ namespace Game.Entities
}
}
public void AddSC_BuiltInScripts()
{
foreach (var (_, mapEntry) in CliDB.MapStorage)
if (mapEntry.IsWorldMap() && mapEntry.IsSplitByFaction())
new SplitByFactionMapScript($"world_map_set_faction_worldstates_{mapEntry.Id}", mapEntry.Id);
}
public void IncreaseScheduledScriptsCount() { ++_scheduledScripts; }
public void DecreaseScheduledScriptCount() { --_scheduledScripts; }
public void DecreaseScheduledScriptCount(uint count) { _scheduledScripts -= count; }
@@ -445,11 +456,23 @@ namespace Game.Entities
Dictionary<(uint mapId, uint instanceId), Map> i_maps = new();
IntervalTimer i_timer = new();
object _mapsLock= new();
object _mapsLock = new();
uint i_gridCleanUpDelay;
BitSet _freeInstanceIds;
uint _nextInstanceId;
MapUpdater m_updater;
uint _scheduledScripts;
}
// hack to allow conditions to access what faction owns the map (these worldstates should not be set on these maps)
class SplitByFactionMapScript : WorldMapScript
{
public SplitByFactionMapScript(string name, uint mapId) : base(name, mapId) { }
public override void OnCreate(Map map)
{
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == TeamId.Alliance ? 1 : 0, false, map);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == TeamId.Horde ? 1 : 0, false, map);
}
}
}