Fixes alot of little errors.
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@@ -72,7 +72,7 @@ namespace Game.AI
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else if (creature.IsCritter() && !creature.HasUnitTypeMask(UnitTypeMask.Guardian))
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return new CritterAI(creature);
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if (creature.IsCivilian() && !creature.IsNeutralToAll())
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if (!creature.IsCivilian() && !creature.IsNeutralToAll())
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return new AggressorAI(creature);
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if (creature.IsCivilian() || creature.IsNeutralToAll())
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