Fixes alot of little errors.
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@@ -487,7 +487,7 @@ namespace Game.BattleFields
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creature.SetVisible(true);
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creature.RemoveUnitFlag(UnitFlags.NonAttackable);
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creature.SetUninteractible(false);
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if (creature.IsAlive())
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if (!creature.IsAlive())
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creature.Respawn(true);
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if (aggressive)
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creature.SetReactState(ReactStates.Aggressive);
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