Fixes alot of little errors.
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@@ -377,7 +377,7 @@ namespace Game.Entities
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// because the current GameObjectModel cannot be moved without recreating
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creature.AddUnitState(UnitState.IgnorePathfinding);
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if (creature.IsPositionValid())
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if (!creature.IsPositionValid())
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{
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Log.outError(LogFilter.Transport, "Creature (guidlow {0}, entry {1}) not created. Suggested coordinates aren't valid (X: {2} Y: {3})", creature.GetGUID().ToString(), creature.GetEntry(), creature.GetPositionX(), creature.GetPositionY());
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return null;
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