Fixes alot of little errors.
This commit is contained in:
@@ -1031,10 +1031,10 @@ namespace Game.Entities
|
||||
{
|
||||
Log.outDebug(LogFilter.Unit, "DealDamageNotPlayer");
|
||||
|
||||
if (creature.IsPet())
|
||||
if (!creature.IsPet())
|
||||
{
|
||||
// must be after setDeathState which resets dynamic flags
|
||||
if (creature.IsFullyLooted())
|
||||
if (!creature.IsFullyLooted())
|
||||
creature.SetDynamicFlag(UnitDynFlags.Lootable);
|
||||
else
|
||||
creature.AllLootRemovedFromCorpse();
|
||||
|
||||
Reference in New Issue
Block a user