Fixes alot of little errors.

This commit is contained in:
hondacrx
2024-03-15 15:54:45 -04:00
parent b721aee6e5
commit 88f24c7791
11 changed files with 29 additions and 26 deletions
+11 -11
View File
@@ -275,7 +275,7 @@ namespace Game.Maps
Creature creature = objs[i];
CreatureUnitRelocationWorker(i_creature, creature);
if (creature.IsNeedNotify(NotifyFlags.VisibilityChanged))
if (!creature.IsNeedNotify(NotifyFlags.VisibilityChanged))
CreatureUnitRelocationWorker(creature, i_creature);
}
}
@@ -318,7 +318,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.IsNeedNotify(NotifyFlags.VisibilityChanged))
if (!creature.IsNeedNotify(NotifyFlags.VisibilityChanged))
continue;
CreatureRelocationNotifier relocate = new(creature);
@@ -450,7 +450,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if ((!required3dDist ? creature.GetExactDist2dSq(i_source) : creature.GetExactDistSq(i_source)) > i_distSq)
@@ -545,7 +545,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (creature.GetExactDist2dSq(i_source) > i_distSq)
@@ -850,7 +850,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.GetSharedVisionList().Empty())
if (!creature.GetSharedVisionList().Empty())
{
foreach (var visionPlayer in creature.GetSharedVisionList())
BuildPacket(visionPlayer);
@@ -1070,7 +1070,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))
@@ -1253,7 +1253,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))
@@ -1585,7 +1585,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))
@@ -1629,7 +1629,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))
@@ -1697,7 +1697,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))
@@ -1728,7 +1728,7 @@ namespace Game.Maps
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (creature.InSamePhase(i_phaseShift))
if (!creature.InSamePhase(i_phaseShift))
continue;
if (i_check.Invoke(creature))