Fixes alot of little errors.
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@@ -1193,7 +1193,7 @@ namespace Game.Maps
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{
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// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
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// creature coordinates will be updated and notifiers send
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if (CreatureRespawnRelocation(creature, false))
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if (!CreatureRespawnRelocation(creature, false))
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{
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// ... or unload (if respawn grid also not loaded)
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//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
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