Core/Movement: Fixed creature hover
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
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@@ -1531,7 +1531,7 @@ namespace Game.Entities
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float dx = GetPositionX() - obj.GetPositionX();
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float dy = GetPositionY() - obj.GetPositionY();
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float dz = GetPositionZMinusOffset() - obj.GetPositionZMinusOffset();
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float dz = GetPositionZ() - obj.GetPositionZ();
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float distsq = (dx * dx) + (dy * dy) + (dz * dz);
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float maxdist = GetMeleeRange(obj) + GetTotalAuraModifier(AuraType.ModAutoAttackRange);
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