Core/Movement: Fixed creature hover

Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
This commit is contained in:
hondacrx
2021-08-24 11:10:59 -04:00
parent 1c5bb258d5
commit 89058fec83
9 changed files with 59 additions and 90 deletions
+1 -1
View File
@@ -1531,7 +1531,7 @@ namespace Game.Entities
float dx = GetPositionX() - obj.GetPositionX();
float dy = GetPositionY() - obj.GetPositionY();
float dz = GetPositionZMinusOffset() - obj.GetPositionZMinusOffset();
float dz = GetPositionZ() - obj.GetPositionZ();
float distsq = (dx * dx) + (dy * dy) + (dz * dz);
float maxdist = GetMeleeRange(obj) + GetTotalAuraModifier(AuraType.ModAutoAttackRange);