Core/Movement: Fixed creature hover
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
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@@ -67,6 +67,7 @@ namespace Game.AI
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owner.GetHomePosition(out x, out y, out z, out o);
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init.SetFacing(o);
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}
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owner.UpdateAllowedPositionZ(x, y, ref z);
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init.MoveTo(x, y, z);
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init.SetWalk(false);
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init.Launch();
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