Core/GameObjects: Changed gameobject artkit type to uint
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb3b2cf4cb4897a7dd087e2409a250c887c3fb9a)
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@@ -753,7 +753,7 @@ namespace Game.Chat
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obj.SetGoType((GameObjectTypes)objectState);
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break;
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case 2:
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obj.SetGoArtKit((byte)objectState);
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obj.SetGoArtKit(objectState);
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break;
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case 3:
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obj.SetGoAnimProgress(objectState);
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