Core/GameObjects: Changed gameobject artkit type to uint
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb3b2cf4cb4897a7dd087e2409a250c887c3fb9a)
This commit is contained in:
@@ -1438,7 +1438,7 @@ namespace Game.Entities
|
||||
public Quaternion rotation;
|
||||
public uint animprogress;
|
||||
public GameObjectState goState;
|
||||
public byte artKit;
|
||||
public uint artKit;
|
||||
|
||||
public GameObjectData() : base(SpawnObjectType.GameObject) { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user