Core/GameObjects: Changed gameobject artkit type to uint
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb3b2cf4cb4897a7dd087e2409a250c887c3fb9a)
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@@ -260,11 +260,11 @@ namespace Game.PvP
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Map map = Global.MapMgr.FindMap(530, 0);
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var bounds = map.GetGameObjectBySpawnIdStore().LookupByKey(m_capturePointSpawnId);
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foreach (var go in bounds)
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go.SetGoArtKit((byte)artkit);
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go.SetGoArtKit(artkit);
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bounds = map.GetGameObjectBySpawnIdStore().LookupByKey(m_Objects[m_TowerType]);
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foreach (var go in bounds)
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go.SetGoArtKit((byte)artkit2);
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go.SetGoArtKit(artkit2);
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// send world state update
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if (field != 0)
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