Core/GameObjects: Allow setting GameObject anim kits in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/8ce9b69de3c820ce056a3fde7858f0c4d5f6b0a4)
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@@ -1360,6 +1360,7 @@ namespace Game.Entities
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public uint mingold;
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public uint maxgold;
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public uint WorldEffectID;
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public uint AIAnimKitID;
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}
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public class GameObjectLocale
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@@ -1375,6 +1376,7 @@ namespace Game.Entities
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public InvisibilityType invisibilityType;
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public uint invisibilityValue;
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public uint WorldEffectID;
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public uint AIAnimKitID;
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}
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public class GameObjectData : SpawnData
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