Core/GameObjects: Allow setting GameObject anim kits in database

Port From (https://github.com/TrinityCore/TrinityCore/commit/8ce9b69de3c820ce056a3fde7858f0c4d5f6b0a4)
This commit is contained in:
hondacrx
2021-01-26 19:45:25 -05:00
parent 2dccaa10be
commit 8938e21432
5 changed files with 104 additions and 15 deletions
@@ -1360,6 +1360,7 @@ namespace Game.Entities
public uint mingold;
public uint maxgold;
public uint WorldEffectID;
public uint AIAnimKitID;
}
public class GameObjectLocale
@@ -1375,6 +1376,7 @@ namespace Game.Entities
public InvisibilityType invisibilityType;
public uint invisibilityValue;
public uint WorldEffectID;
public uint AIAnimKitID;
}
public class GameObjectData : SpawnData