From 89586e9495fe3a4b519b8d56a7188fedfe023d03 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 23 Jun 2021 18:03:42 -0400 Subject: [PATCH] Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent. Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47) --- Source/Game/AI/ScriptedAI/ScriptedEscortAI.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/Game/AI/ScriptedAI/ScriptedEscortAI.cs b/Source/Game/AI/ScriptedAI/ScriptedEscortAI.cs index 7d2bb11dd..4c8cdc810 100644 --- a/Source/Game/AI/ScriptedAI/ScriptedEscortAI.cs +++ b/Source/Game/AI/ScriptedAI/ScriptedEscortAI.cs @@ -125,7 +125,7 @@ namespace Game.AI } } - public override void JustAppeared() + public override void InitializeAI() { _escortState = EscortState.None; @@ -137,8 +137,6 @@ namespace Game.AI if (me.GetFaction() != me.GetCreatureTemplate().Faction) me.RestoreFaction(); - - Reset(); } void ReturnToLastPoint()